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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Ember Hauler
Image from Wizards.com

Ember Hauler
M11

Reviewed September 10, 2010

Constructed: 3.67
Casual: 3.90
Limited: 3.65
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Ember Hauler

The successor to Mogg Fanatic. I personally like Ember Hauler better, because a 2/2 for two is better in combat than a 1/1 for one, even back when the Fanatic could take down 2-toughness creatures. Ember Hauler can hit the opponent for two without sacrificing itself. Sure, it can't hit anything for four damage, but it's a fine creature regardless.

Constructed- 3
Casual- 3.5
Limited- 3.75
Multiplayer- 3.5


David Fanany

Player since 1995

Ember Hauler

Although white usually gets the best of the aggressive creatures in new sets, red can generally hold its own too. In fact, Ember Hauler may be destined to join the gallery of red's all-time greats. Like Mogg Fanatic and Goblin Legionnaire before him, this guy attacks efficiently and also gives his controller a measure of control over combat. This kind of versatility wins games against both aggressive and controlling decks alike.

Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Ember Hauler which is a two mana 2/2 Goblin that can be sacrificed for one to deal two damage to a target creature or player.  A 2/2 Goblin for two mana isn't that bad and having an effect that can be chained to removal is a nice touch or finisher for an opponent on the ropes.  The double Red keeps it squarely in the realm of mono-Red decks, but in that context it does the job well and should generally be played in both very aggressive Red and goblin decks.
 
For Limited the double Red is the biggest drawback as it will often keep this from seeing play when it will make the most impact.  Even with that limitation it can still be used to support other burn cards to take out bigger creatures or as a very inefficient Shock later in the game which does allow some versatility.  If your deck in Sealed is going to be primarily Red playing Ember Hauler is an easy choice, but the less Red in the deck the less appealing this card becomes.  In Booster it can be drafted alongside better removal choices as a three mana two damage spell attached to a creature is still playable, but not as useful as the more common Lightning Bolt.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


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