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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Mishra's Factory
Image from Wizards.com

Mishra's Factory
Duel Decks: Elspeth vs. Tezzeret

Reviewed September 14, 2010

Constructed: 4.00
Casual: 4.20
Limited: 3.60
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Mishra's Factory

One of the classic manlands. For a single mana, Mishra's Factory can swing as a 2/2, then cease to be a creature on your opponent's turn to dodge Wrath effects or sorcery-speed removal. If you're using it to block, you can also animate it, declare it as a blocker, then tap it to give itself +1/+1. And if you have multiples out, then you can attack with one and pump it with another.
Of course, all this only works if you don't need to tap it for mana, and have an extra mana to pay for the animation ability. And if the resulting Assembly-Worker gets killed by combat damage or a sudden kill spell, then you've lost a land. It's not perfect, but it's a handy option to have.

Constructed- 3.5
Casual- 3.75
Limited- 3.5
Multiplayer- 3.25

David Fanany

Player since 1995

Mishra's Factory
Like all of our cards this week, Mishra's Factory was the originator of a trope in Magic. On its original release in Antiquities, it was truly novel, as the concept of lands that did anything other than provide mana had only been introduced in Arabian Nights. There has been a long line of spiritual successors, from Treetop Village to Mutavault to Stirring Wildwood, but the Factory still holds up well even after all this time. It can attack as early as the second turn, and defend effectively against many cheap but powerful creatures like Black Knight and Savannah Lions. Mishra's Factory is a classic for good reason.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Mishra's Factory
Welcome back readers today's card of the day is yet another card we have surprisingly never reviewed, Mishra's Factory. The factory happens to be a land tapping for colorless mana and animate into a 2/2 creature tap itself for defense and other copies pump the tiny workers. In standard and extended this card once again disqualifies itself for being printed so early in Magic. In eternal this card shines gloriously, decks such as Pox, control builds and everything in between, a land and a win condition rolled into one it is a versatile card and receives a fair amount of play. In casual and multiplayer this card is even better it avoids sweepers like Wrath of God and Damnation provides an early blocker and the extra damage needed to finish off opponents. In limited once again barring the unlikely duel deck draft this card is not going to see much limited play although it would be a solid card.
Constructed :4.0
Casual: 4.5
Limited: 2.5
Multiplayer: 4.5

Michael "Maikeruu" Pierno

Today's card of the day is Mishra's Factory another from Elspeth Vs.
Tezzeret that hasn't been legal in Standard or Extended for quite some time.  Mishra's Factory was a great card when it came out and clearly inspired the lands that followed such as Mutavault.  Being an artifact it benefits from any boosts in an Esper or Mirrodin theme as well as potentially being vulnerable to the most removal options.  This is one of the classics and a great card in the formats that allow it.
For Limited, in the rare instances where you may play it, this is very useful card that can and should be run in any deck as it has no major drawbacks.  It can add colorless mana or become a creature as needed on offense or defense.  Overall one of the better cards to see in an opening hand and works in any color combination.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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