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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Grand Architect
Image from Wizards.com

Grand Architect
Scars of Mirrodin

Reviewed October 27, 2010

Constructed: 3.75
Casual: 4.25
Limited: 4.00
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Grand Architect
As you can see, Grand Architect follows the Elvish Archdruid school of design: taking two old cards and combining their abilities. It lets you do a lot of stuff you would never see otherwise, like tap Silver Myr for two mana, use Cloud Sprite like Llanowar Elves, and kill Titans with Razormane Masticore. You can even ignore the part about artifacts, and play it alongside Lord of Atlantis, taking advantage of the fact that most Merfolk are blue. An interesting card with broad applications.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Grand Architect which is a three mana 1/3 that also has three distinct abilities.  The first grants all other Blue creatures you control +1/+1 making it a living Crusade or unspecific lord which is already a good effect for a three mana creature.  The second ability costs one Blue to activate and makes a target artifact creature Blue until end of turn which can allow your own creatures to benefit from his first effect or other effects or possibly be used offensively against an opponent creature.  This effect may not be used as often as it costs mana, but it is useful and can allow artifacts you already have to have an added threat when attacking or defending if you have available resources.  The third effect also benefits from the option the second offers and can turn any untapped Blue creature, Grand Architect included, into two extra mana for artifact spells or abilities.  This is a very useful bit of acceleration that can be played without concern of summoning sickness.  The variety of effects and affordable cost add up to make this an extremely versatile and worthy addition to Blue's arsenal.
For Limited the double Blue is a concern that slows it down to the fourth or possibly even fifth turn for some decks, but adding acceleration and pumping up Blue or sometimes artifacts helps mitigate that quite a bit.  The set being so focused on artifacts and the format on creatures makes this an ideal card all around and it should be a first pick in Booster and included in Sealed if the deck is primarily Blue.  If the deck is going to be split evenly the mana base needs to be carefully weighed, but it is still strong enough to merit play even a little later in the game.  The acceleration factor will lose some value once more mana is available, but with the extra mana the second ability should become a bigger draw which balances it out.  Not quite as impressive as in Constructed formats, but still playable and nice to have in your pool.
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5

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