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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Arc Trail
Image from Wizards.com

Arc Trail
Scars of Mirrodin

Reviewed October 20, 2010

Constructed: 2.50
Casual: 2.50
Limited: 3.87
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Arc Trail

Any card that can potentially take out two creatures by itself is worth looking at. I don't really expect Arc Trail to draw much attention, since it's sharing a Standard with Lightning Bolt, can't deal more than 2 to any one target, and is a sorcery while everybody wants instant removal, but it could definitely be worth looking at. Of course, most of the time this is just going to be a weaker Searing Blaze, taking out one creature and hitting its controller for 1 (or 2). But people do play creatures with 1 or 2 toughness, and Arc Trail gives red a handy way to clear out a room.

Constructed- 2
Casual- 2
Limited- 3.5
Multiplayer- 3

David Fanany

Player since 1995

Arc Trail
The original Mirrodin block had a lot of art showing odd pterodactyl-like creatures; the new one has the same, plus some of those creatures getting struck by lightning. It's not only dinosaurs that have to fear Arc Trail, though; there's a lot of fast creatures that get absolutely crushed by this, especially in Scars of Mirrodin draft and sealed. It may often be hard to pick this over Pyroclasm in a lot of situations, but it can also hit players, which may sometimes come up.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Arc Trail which is a two mana burn spell that deals two damage to one target and one damage to another target.  This is quite efficient as a two for one at removing very small threats or dealing a little damage to an opponent on the side, but quickly loses value if the opponent has any larger creatures or enhancements in play. 
Potentially worthy of a sidedeck slot against Myr, Vampires, or other swarm decks depending on the area, but while the cost of two may not be crippling the Sorcery speed does hurt compared to other options.
For Limited the large number of low toughness creatures in the set makes this an incredibly powerful card that can ruin even the best opening draws for an opponent.  A two for one is a bargain for just two mana and should always be drafted early in Booster and played whenever possible in a Sealed pool.
In Multiplayer the odds improve of having worthwhile creature targets or at least two opponents to split the damage across and it can be used to trigger effects like Chandra's Spitfire or Quest for Pure Flame.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 4.0

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