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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Mox Opal
Image from Wizards.com

Mox Opal
Scars of Mirrodin

Reviewed November 4, 2010

Constructed: 3.90
Casual: 3.75
Limited: 3.90
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Mox Opal

This is an interesting spin on Moxen. It only works if you control at least three artifacts, so you'll have a tough time dropping it turn one and tapping it right then and there-- but it can be done. That hope is enough to make people interested in playing metalcraft dekcs scramble to get a copy of this little gem. But the Legendary supertype also adds a wrinkle-- play four copies, and the second one you draw will be a dead draw until your opponent somehow destroys the first one. Play only one copy, and you reduce the odds of drawing it early enough for it to impact your mana development. Not that it really matters. The cost of this on the secondary markets ensures that you won't get more than one copy, unless you're rich or are obscenely lucky at cracking packs.

Constructed- 4
Casual- 3.75
Limited- 4.5
Multiplayer- 4

David Fanany

Player since 1995

Mox Opal
It's a Mox. Granted, it makes you jump through hoops to use it. But it's still a Mox. It may be less relevant in slower and more creature-centric formats like Standard. But it's still a Mox. It may not be so useful when you don't have anything to cast with it, and the last thing you want to see when your opponent has a Primeval Titan on the table. But it's a Mox, and Moxes are always, always worth your time. Mox Opal is a fine addition to a long Magic tradition.
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Mox Opal which requires Metalcraft to grant the effect of tapping for one mana of any color.  Supported with cards like Memnite or low cost equipments this can be used quite early in the game for acceleration and of course counts itself for any of the cards needing Metalcraft.  A very good addition to artifact decks early on, but unlike some other forms of acceleration that can thin the deck or have a creature component a Mox almost equals a land draw in the later stages of the game making for a weak topdeck.  In addition to that drawback being Legendary prevents more than one from being in play at a time, but that is a relatively minor issue.  Overall a very good card in the right deck, but won't be played nearly as much as the cards it was named after.
In Limited with the large number of artifacts available this is an excellent card to open in sealed and the value alone makes it worth picking up first in Booster.  Being a no cost support card that helps with acceleration keeps it useful for any color or colors you build into for later picks.  It may not directly help you win, but it can help build Metalcraft up from the first turn and the Legendary status is unlikely to be a factor.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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