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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Vault Skyward
Image from Wizards.com

Vault Skyward
Scars of Mirrodin

Reviewed November 2, 2010

Constructed: 2.00
Casual: 2.40
Limited: 3.50
Multiplayer: 2.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Vault Skyward

A useful combat trick. On the attack, you can play it before blockers and let your creature fly over for a quick hit, without leaving you sans blockers. And on the defense, it can snag an opposing flyer out of the air by blocking it with your comparatively larger ground-pounder. I'd say it's good in any blue deck that seeks to win through combat, but doesn't have many flyers.

Constructed- 2
Casual- 2.25
Limited- 3.5
Multiplayer- 3

David Fanany

Player since 1995

Vault Skyward
Vault Skyward seems to have been designed for limited games, which is where it really gets a chance to shine by letting you ambush flying creatures. In 60-card decks, there are options that usually do more for the deck, but there might be some niche application for this card. You might put it on an Isochron Scepter and keep untapping a Prodigal Sorcerer or something - it wouldn't be "tier one," but it would be pretty funny.
Constructed: 1/5
Casual: 2/5
Limited: 3/5
Multiplayer: 1/5 
Michael "Maikeruu" Pierno

Today's card of the day is Vault Skyward which is costs a single Blue mana to untap a target creature and give it Flying until end of turn. 
This seems to be a bit overlooked as it has several applications for turning a grounded creature into a potentially unblocked threat, getting a second use from a creature with a tap ability, or defensively by using a previous attacker as a blocker.  The versatility of the effect for a single mana is nice when compared to Jump, but most would prefer the card draw from Leap.  Overall a decent, but not incredibly powerful card that can support the right the creatures if the deck is built with it in mind.
For Limited this is a solid and surprising play that can make Infect creatures in a Blue/Green or Blue/Black deck a much bigger threat to the opponent or offer an option for defending against a Flying threat.  Even if it is just used to turn your big creature into a blocker it functions as a sort of indirect removal.  A fun card that is worth playing in Sealed if it fits into your colors and a draft choice alongside other support cards like Proliferate effects.
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

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