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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Myr Galvanizer
Image from Wizards.com

Myr Galvanizer
Scars of Mirrodin

Reviewed November 16, 2010

Constructed: 3.67
Casual: 4.00
Limited: 3.13
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Myr Galvanizer

Never mind the fact that getting two of these on the board, plus some mana Myr, can give you an infinite mana combo. Actually, don't never mind that. That's one of the best things about Myr Galvanizer! Decks of all nongreen colors have loved the little Myr since the original Mirrodin block, at they're a cheap, colorless way to ramp your mana and fix your colors. And now Palladium Myr makes things even saucier! I smell a combo deck!

Even if you don't want a combo and just want to beat down with some Myr, it couldn't hurt to throw an X spell into the deck. Meanwhile, the Galvanizer's +1/+1 is a commendable bonus to the Myr hive.It makes Myr Battlesphere that much more nuts, it makes Origin Spellbomb and Myrsmith impressive sources of creatures, and it lets Darksteel Myr actually deal combat damage. The Galvanizer is a must if you want your opponent to scream bloddy Myr-der! (I couldn't resist).

Constructed- 3.5
Casual- 3.5
Limited- 2.5
Multiplayer- 3 

David Fanany

Player since 1995

Myr Galvanizer
It's interesting to me that the Myr got a "lord" in this block - perhaps some of the next set's Myr will be built for aggression? I suspect, though, that the part which will get the most attention is his second ability. It calls back to excellent cards like Seeker of Skybreak and downright frightening ones like Great Whale, and players are always on the lookout for ways to go infinite. And both abilities work on Chameleon Colossus. What's not to like?
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Myr Galvanizer which is a three mana 2/2 that gives other myr creatures you control +1/+1 which would would be strong enough to play by itself, but the second effect is what gets the most attention.  For one and tapping it you can untap each other myr you control, so with another copy and a card like Palladium Myr or two other mana producing myrs you can generate infinite mana with relative ease. 
Given that both of those cards are quite decent by themselves in an artifact deck even without the combo this is an excellent card that will see quite a bit of play.
For Limited this is a good card that is weakened a bit like many lords by the nature of the format as you can only control the number of myr you have to a certain degree.  With twelve myr in the set and only two of them rare, and two others uncommon, the odds of having a few are
still high enough to warrant drafting this fairly early.   In Booster
this can be picked as one of the first choices and later myr considered slightly higher value and in sealed if a few myr are in the pool this is worth including as well.
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5

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