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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Heavy Arbalest
Image from Wizards.com

Heavy Arbalest
Scars of Mirrodin

Reviewed November 12, 2010

Constructed: 1.87
Casual: 2.17
Limited: 3.17
Multiplayer: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Heavy Arbalest

They say any removal is good removal, and colorless removal is in theory better, since even Green and Blue (who struggle with that) can use it. But seven mana to deal two damage, and then four more mana every time you want to do it again, or just be able to untap your creature? And it doesn't even get around protection from [color] like most colorless removal, since it's the creature doing the damage instead of the Arbalest itself, although you can equip it to a colorless creature if you need to. The one that first comes to mind is Soliton, since it can untap itself on command and the two cards can form a machine gun which basically allows you to cast an infinite number of blue Shocks. But if you don't have a combo like that, there's really no reason to run a card like this.

Constructed- 1.5
Casual- 1.5
Limited- 2.5
Multiplayer- 1.25

David Fanany

Player since 1995

Heavy Arbalest

Heavy Arbalest doesn't do anything that other cards don't do, and it doesn't do those things more efficiently than most of those cards. But what it does offer is flexibility. Sometimes you have a creature that can untap itself in some way. Sometimes you'll have enough creatures that you can keep handing the Arbalest around and wipe out entire armies. Sometimes you'll just have enough time to set up a creature with deathtouch or lifelink and reap the benefits. Sometimes you'll have a creature who wants to be equipped as often as possible (Kemba?). Those times, you might be glad to have a Heavy Arbalest around.

Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Heavy Arbalest which is a three mana equipment that costs four more to actually equip making it far too costly for just two damage as a tap effect.  When you add on the additional penalty this becomes a card that is heavily penalized and is unlikely to see any play outside of very casual decks.  Cards with untap effects do work well with this and Soliton is in set, but the higher cost of both makes it a slow combo compared to older versions.  Overall a weak card that can be used in combination with other cards, but is just a bit too slow to really be worth the effort.
In Limited the cost may seem somewhat elevated, but the format is slower and removal options aren't as readily available so this is playable. 
Not as high of a pick as other choices, but still worth using and works far better than it would in a Constructed format.  As an artifact it fits in well for any deck, counts for Metalcraft, and works well with Infect creatures.
Constructed: 2.0
Casual: 2.0
Limited: 3.0
Multiplayer: 2.0

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