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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Soul's Attendant
Image from Wizards.com

Soul's Attendant
Rise of the Eldrazi

Reviewed May 28, 2010

Constructed: 3.25
Casual: 3.90
Limited: 3.50
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Soul's Attendant
You think it's another Soul Warden reprint? No, it's a thousand times better than Soul Warden. Why? Because it says "may". If its owner forgets to gain the life, you don't have to stop the game and rewind to figure out what his life total is really supposed to be. If you forget, you don't gain the life. Too bad for you. This eliminates that wall-banger moment in multiplayer where you alpha-strike an opponent only to have him stop you and count creatures, and it encourages players to learn to remember their optional triggers.
Constructed- 3.5
Casual- 4
Limited- 3
Multiplayer- 4.25

David Fanany

Player since 1995

Soul's Attendant
Anyone who's ever seen one of my decks knows that I love creatures with abilities, whether they're static, activated, or triggered. Soul's Attendant is a worthy addition to that particular payroll, contributing to actual combos with cards like Reveillark, synergies with cards like Captain of the Watch, and simply complicating life for opposing cards like Vitu-Ghazi. She'll often be referred to as the "new Soul Warden," but don't be fooled: the Attendant would be appealing even if Exodus had never existed. Play early, play often.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5 ("You can get your Punishing Fire back . . . if you ask nicely.")


Magic The Gathering Card of the Day: Soul's Attendant

Welcome back readers today's card of the day is similar to Soul Warden except worse. The ability to not gain a life when it would be detrimental to you is so few and far in between its pointless. The memory of players makes soul warden for all intents and purposes a better card. In standard it may see play against decks that need to gain life, burn possibly? In extended and eternal this card is alright but I doubt it will see heavy play as its power level is minuscule compared to other cards. In casual and multiplayer having another play set of Soul Wardens is nothing to scoff at, once again Soul Warden was a mandatory effect this is not, I cant help but feel this is Wizards toying with us allowing players to make mistakes so opponents can say “ Gotcha!'. In casual the life gain of this card can help swing the game in your favor and opponents may hesitate to use removal on it. In limited I don't see it as a high pick but if your in solid white its not bad.

Constructed : 2.5
Casual: 4.0
Limited: 3.0
Multiplayer: 4.5

Michael "Maikeruu" Pierno Today's card of the day is Soul's Attendant which is exactly one word different from Soul Warden, but that word makes a pretty big difference in playing her. The may clause means it is not mandatory to gain the life which can be beneficial in a small number of situations, but more often than not will just cause people to forget to activate the trigger. If you always remember the effect it is strictly better than Soul Warden, but for everyone else this can be harder to maintain.

For Limited this is an excellent card to draft relatively early as a 1/1 for one is very good early on and in any stage of the game the effect is of at least some benefit. Multiples of these function well together and as a common it is likely to be available in some quantity. Any White deck in Sealed should be running this as there really is no drawback.

With Multiplayer this effect is magnified for each additional player as putting this out on the first turn can easily gain you three or more life before your next upkeep. A very good choice to include in swarm or life gain builds and a target that can frustrate opponents at a very low cost to you.

Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 4.0

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