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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Overgrown Battlement
Image from Wizards.com

Overgrown Battlement
Rise of the Eldrazi

Reviewed May 25, 2010

Constructed: 3.00
Casual: 3.60
Limited: 3.50
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Overgrown Battlement

It's pretty obvious that in a deck full of creatures with defender, this Wall could produce some explosive mana. But if your deck is full of Walls, what are you spending said mana on? Most Walls are fairly cheap.  And what happens if you draw your big spells, but not your Walls? Well, at least Overgrown Battlement will make a fine blocker to hold off an opponent until you get what you need. The real measure of Overgrown Battlement's power lies in how good it is as your only defender. And in that role, it's pretty good. A 0/4 for two mana will hold off most aggro decks fairly well. And a two mana creature that taps for G can be quite useful.

Constructed- 2.5
Casual- 3
Limited- 3.5
Multiplayer- 3.5

David Fanany

Player since 1995

Overgrown Battlement
Continuing "Nostalgic Functional Similarity Week" here at Pojo, we're talking about a card that once powered up huge spells and defended a generation of green control decks from cheap creatures - just retooled to play well with extra copies and other similar walls. You might also think of it as the green Everflowing Chalice, although that doesn't fit my imaginary theme as well as the comparison with Vine Trellis. Either way, I think we'll be having a lot of fun summoning Plated Slagwurms and the like on the fourth turn.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Magic The Gathering Card of the day:  Overgrown Battlement

Welcome back readers today’s card of the day is an interesting Wall from Rise of the Eldrazi, Overgrown Battlement is a 0/4 wall that can tap to add a green mana to your mana pool for each creature with defender you control. Wow let’s gets this out of the way, when was the last time Vine Trellis saw serious tournament action? Tooth and Nail? Well well now I could see this card seeing play in some sort of insane mana ramp style deck possibly featuring the Eldrazi in standard.  In extended and eternal I doubt this card will see much if any play, there are more effective ways to ramp mana and Tooth and Nail hasn’t been a powerful choice for a while, this being said a slightly improved Vine Trellis won’t see much competitive play. In casual and multiplayer utilizing walls could be fun I planned a deck with this Vine Trellis and other assorted walls to ramp into Spawnsire of Ulamog and bash with Eldrazi, there are a lot of fun things you can utilize walls and mana in casual as well as providing a wall to hold back aggression. In limited unless you have a massive amount of Eldrazi of creatures with defender I can’t recommend this.

Constructed: 2.5
Casual: 3.5
Limited: 2.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Overgrown Battlement which is a two mana Defender that adds mana for each creature with Defender you control. 

Green has only had twenty-one cards with Defender, including two Blue/Green cards and none of the other cards are currently Standard legal.  The main benefits of this are the defense being four which puts it out of Lightning Bolt's range and the benefit of having multiple copies in play.  For the cost this is a decent defender and acceleration, but the lack of types hinders it somewhat and it will likely do better in a multicolor deck with additional Defenders.
For Limited this is a very nice card with some support options in the set and at the common level it should be possible to obtain multiple copies.  Not intended as a first pick in Booster, but a good third or fourth choice to help move into earlier Eldrazi.  For Sealed this can go into any deck running some Green lands for both roles and other Defenders from a second color will support the acceleration.  Going for every Defender available isn't recommended though as it will limit offensive options and doesn't apply direct pressure to an opponent.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

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