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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Deprive
Image from Wizards.com

Deprive
Rise of the Eldrazi

Reviewed May 24, 2010

Constructed: 3.50
Casual: 3.25
Limited: 2.90
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Deprive

Clearly, the original Counterspell is sorely missed. But is this new contender to the throne a worthy heir or a mere usurper? It certainly does what Counterspell did-- stop any spell with only UU left open, but it makes you bounce a land back to your hand. If it's early game, this could sorely stop your development. That doesn't make Deprive useless however. A combo deck would love to use it to protect its combo-- it likely doesn't care about stunting its mana development on the turn it plans to win. Likewise, once you've got your Sphinx in play, you probably don't mind bouncing one of your six or seven lands to your hand to stop a kill spell pointed at it. But of course, if you're using it to counter instants or other answers, one could argue Negate is better

Constructed- 2
Casual- 2.5
Limited- 2.5
Multiplayer- 2.25


David Fanany

Player since 1995

Deprive
 
I was sad to see that some people were ready to write off Deprive without giving it a chance. Sure, you can't use it well on your second turn (although I can imagine you might have to occasionally), but the drawback can be mitigated if you have Halimar Depths, or if you already have seven lands in play, or if you're using Trade Routes. Decks that want Cancel won't replace it with Deprive, and most decks that have Counterspell don't need Deprive, but it will still find a niche somewhere out there.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Paul

Magic The Gathering Card of the day: Deprive

Welcome back readers today’s card of the day is an interesting counterspell and most likely the closest we will see to its power for some time. Counterspell lies on the nebulous line between fun and competitive, for the majority of Magic players getting your spells countered, lands destroyed and discard are not fun parts; the catch is that these are integral parts of the game. Wizards saw fit to bring back Lighting Bolt due to the power level increase of creatures, as spell power increases maybe one day we can receive the original counterspell. In a block that focuses around landfall the returning land to your hand can often be a boon, the momentary loss of tempo to slow opponents down and counter a game changing spell, this counter gets stronger during the late game when bouncing a land is negligible. In standard this card will see extensive play it’s a hard counter with a minimal drawback if you’re in blue and utilizing control ( god knows why you would play blue if not for control or combo) pack four of them in your deck. In extended this card may see a great amount of play, in eternal counterspell is better and the abundance of free spells this wont see any play. In casual and multiplayer it may not anger players in your group off as much as a regular counterspell until you drop a land and steal another creature with Roil Elemental. In limited I cant recommend counters highly go with removal and huge creature threats.

Constructed: 4.5
Casual: 3.5
Limited: 2.0
Multiplayer : 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Deprive which at two Blue mana and able to counter any spell may be the closest thing to Counterspell in recent sets. The returning a land to hand cost can be a benefit in the right deck, such as Landfall, or mitigated entirely if there is no other land to play that turn. This will definitely be seeing some play in Blue control themes, but is geared more towards the middle and later stages of the game and not the second or third turns.

In Limited this card is useful to counter any threat and the slower nature of the format should make the land returning to hand effect a minimal penalty. The double Blue cost isn't a major issue as it generally shouldn't be played until the stages of the game where two or more sources of each color of mana in your deck should be readily available. While not exactly a first pick in Booster this is an excellent second choice after a Blue bomb and a solid addition in any Blue deck in Sealed as well.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


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