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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Lord of Shatterskull Pass
Image from Wizards.com

Lord of Shatterskull Pass
Rise of the Eldrazi

Reviewed May xx, 2010

Constructed: 2.00
Casual: 3.05
Limited: 3.50
Multiplayer: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Lord of Shatterskull Pass

It starts out as a Hill Giant. Two more mana will make it a Trained Orgg. It then takes ten more mana to get it to its final form, which will basically kill every creature controlled by the player it attacks, each time it attacks for six. Impressive, but it took you sixteen mana to get there, in Red. The color of Dragons, who could have won the game by that point. And until you get it completely leveled, it's a vanilla 3/3 or a vanilla 6/6, stats that are only passable in Limited.

Constructed- 2
Casual- 2.25
Limited- 3
Multiplayer- 2.1

David Fanany

Player since 1995

Lord of Shatterskull Pass

The levelers are some of the best and most interesting creatures in Rise of the Eldrazi. Not only in themselves, but because they encourage you to do interesting things - firstly because they can take a long time to get to their high-level abilities, and secondly because those abilities are worth getting to. Lord of Shatterskull Pass looks unspectacular as a 3/3 for four mana or a 6/6 for six mana, but don't think of him like that: think of him as a weapon of mass destruction on an instalment plan.

Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Magic The Gathering Card of the day:  Lord of Shatterskull Pass

Welcome back readers today’s card of the day is Lord of Shatterskull Pass a card feature in my top ten list on this very site. An interesting level up card, Lord of Shatterskull pass has a huge body and a game changing final ability. In standard this card is trumped by another red leveler ( I will give you a hint it is a dragonlord) it could see play as a late game sweeper although red doesn’t need that at the moment. In extended and eternal no chance, the majority of level up creatures are too slow, mana intensive and vulnerable. In casual and multiplayer this card shines just declare it as an attacker and point it at an opponent and more often than not you get a one sided board sweep. Most casual and multiplayer games last a bit so that gives this card time to shine. In limited this is a beat stick and a must deal with card draft if your deep in red or considering a second color. Overall this card is strongest in multiplayer circles where it can dominate kitchen tables.

Constructed : 2.0
Casual: 4.0
Limited: 3.0
Multiplayer :4.5

Michael "Maikeruu" Pierno

Today's card of the day is Lord of Shatterskull pass which costs four mana initially and two more to reach the first increase in power and toughness.  A four mana 3/3 or a six mana 6/6 are both more or less mediocre, but for an additional ten mana spent this gains an impressive offensive effect.  The problem is it will likely take several turns after this hits play to have enough levels and that's only if it survives that long.  The slow speed and otherwise vanilla nature before level six keeps this from being very playable in constructed formats barring major support.
In Limited the format is slower and there is the chance for some Level Up support.  The cost even of a 3/3 or 6/6 is worth it here and the chances of getting fully leveled up is much better, so it is well worth running in any deck that can afford some Red mana.  A good, but not amazing first pick in Booster as it still requires some time invested and an easy choice in Sealed. 
Constructed: 2.0
Casual: 2.0
Limited: 4.0
Multiplayer: 2.0

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