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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Searing Blaze
Image from Wizards.com

Searing Blaze

Reviewed March 1, 2010

Constructed: 3.75
Casual: 3.75
Limited: 4.00
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor Searing Blaze

Being able to do a total of 6 damage for a mere 2 mana is very impressive. Granted, it won't always do 6 damage-- you need a land in hand, and unless you Harrow on your opponent's turn, you can't do it except on your turn. But the hoop you have to jump through-- putting a land into play-- is pretty easy to do (you're allowed to do it once a turn for free) and the payoff is sweet enough that it's definitely worth playing.

Constructed- 3.5
Casual- 3.5
Limited- 4
Multiplayer- 3.25

David Fanany

Player since 1995

Searing Blaze

At first glance, Searing Blaze may seem restrictive. It's like Lightning Bolt or, often, Lash Out, but only on your turn. Yet Lightning Bolt and Lash Out have been cast in many main phases down the years, targeting creatures available to block. This gives you an extra bonus like Lash Out, and in fact requires only that it be used pre-emptively. Sounds like a deal to me.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Monday 3-1-10


Searing Blaze


Constructed: With all of the fetch lands and Harrow and the green expedition it is very easy to cast it with the landfall ablility. A very good card for a mono red deck in Standard and Block also.


Casual & Multiplayer: Cheap burn spell should see alot of play.


Limited: One of the best burn spell for sealed deck or draft. If you are not picking it watch out, because it will be used against you.


Overall a good burn spell for it's cost and for being a common.


Constructed: 4

Casual: 4

Multiplayer: 3

Limited: 4





Magic The Gathering Card of The Day: Searing Blaze

Welcome back readers today’s card of the day is Searing Blaze a powerful red common from Worldwake. For two red mana you deal one damage to target creature and its controller if you managed to play a land before playing Searing Blaze it deals 3 damage to the creature and player for only a investment of two red mana you get efficient creature removal and a burn spell to the opponents face. In standard this card will see play as a four of in most decks featuring red including most burn style decks the sheer efficiency of this card is guaranteed to get them into a majority of decks. In extended its better than Lashout most of the time it will see play sooner or later. In legacy there are more efficient burn spells I doubt this will see much play. In casual and multiplayer this is a great burn spell to stop a threatening creature and punish its controller. In limited any removal is good removal and this card is performs double duty so pick it highly.

Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Searing Blaze which is pretty similar to Lash Out from Lorwyn, but instead of the relatively difficult to predict Clash mechanic it has the far more readily managed Landfall ability instead. Six points of damage between a player and a creature is an excellent bargain for two mana and this card will very likely be played in a good number of decks. The only real drawback is that it will require an outside effect to use on your opponent's turn.

For Constructed, Casual, and Multiplayer this is a very nice burn card that can be used quite effectively as an efficient damage dealer on your turn. Using it on the opponent's turn requires additional cards that may not support the general burn theme. The condition to play it for full damage makes it function more like a sorcery in these formats, but the value is certainly there.

With Limited there isn't much better than what boils down to two Lightning Bolts in one card. The format already heavily encourages higher land ratios than Constructed which leaves the only real negative as the double Red mana cost. This may delay the playing of the card for a few turns, but the effect can be worth the wait and needing another Mountain fits in perfectly to trigger the Landfall effect. In Sealed if you have enough Red mana to reliably play this by the fourth or even fifth turn this should always be included in your deck. For Booster this should be drafted immediately after a major bomb and sometimes as a first pick depending on the pack. Choosing it first will somewhat lock you into Red, but passing it can be a dangerous gambit as well as there are few cards as potentially damaging to run up against.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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