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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Pelakka Wurm
Image from Wizards.com

Pelakka Wurm
Rise of the Eldrazi

Reviewed June 8, 2010

Constructed: 2.90
Casual: 3.67
Limited: 4.00
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Pelakka Wurm

The existence of Pelakka Wurm was likely why I was so rough on Beastbreaker of Bala Ged yesterday. Sure the Beastbreaker lets you pay in installments, but the Wurm here is just so much better. You get 7 life just for getting it onto the board, for any length of time, and you draw a card to replace it when it goes. And if you can get it back from the graveyard? The advantages just keep piling up. And I haven't even mentioned that it swings for 7 and tramples! Older players will see the similarities to Solemn Simulacrum, an artifact creature from Mirrodin which also conferred an advantage coming in and going out. That card saw lots of play. I expect this one will too.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4.15

David Fanany

Player since 1995

Pelakka Wurm
We talked last week about what you "should" get when you pay nine mana for something. There is slightly more of a precedent for the answer to the corresponding question about seven mana, and Pelakka Wurm blows it out of the water. Most wurms and such are costed neutrally or even have (usually flavorful) drawbacks, and so this particular one seem insane if that's what you're used to. Don't hold that against the card too much, though - it's still plenty cool.
Has anybody else noticed that somebody on the Rise of the Eldrazi concept art team really, really liked Dune?
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Magic The Gathering Card of the Day: Pelakka Wurm

Craw Wurm eat your heart out. Pelakka Wurm is a powerful Wurm creature from Rise of The Eldrazi. For seven mana you get a life swing a beefy creature and it immediately replaces itself when it hits the graveyard whats not to like? In standard this card is expensive and I doubt it will see much play as the level of competitive cards is so much higher. In extended and eternal I am once again guessing no barring some sort of shenanigans. In casual and multiplayer this is Timmytastic it can spread the love around the table with a big attacker and the life gain helps in multiplayer. Since this card is uncommon it should be easy to get a play set and its a good and efficient card for multiplayer and adding to your collection. In limited wow this card is great, life swing and a fatty opponents have to deal with makes it a perfect choice if your heavy in green and id pick it early.

Constructed: 2.0
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Pelakka Wurm which is a very efficient 7/7 for seven as it has Trample, life gain, and a card draw effect all built in. The cost may be a little high for constructed formats, but Green can accelerate to seven quite easily and aside from being countered there is no real risk of running this card.

For Limited this is an uncommon that can make a play at being a first pick in Booster, but does encourage at least half or more of the deck be Green for maximum effect. A three color deck would rarely get to play this as swiftly as mono-Green or two colors, which may limit it a bit for Sealed. Overall life gain, trample, and card draw on a 7/7 for a cost lower than the Eldrazi is a steal and most decks should have three green by or before turn seven. Multiple copies are a serious threat to any opponent's tempo and should be played whenever possible.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

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