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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Ancient Hellkite

Reviewed June 30, 2010

Constructed: 3.17
Casual: 3.87
Limited: 4.45
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Ancient Hellkite

A 6/6 flyer for seven isn't too shabby. Especially given that next turn, when it attacks, you'll likely have eight mana which you can spend to burn out your opponent's creatures. And remember, you can use the Hellkite's ability before blockers are declared, so you can shoot down any creatures your opponent has that can block the Hellkite before they can be assigned as blockers. Then you can start picking off the ground forces! As a matter of fact, I'd say Ancient Hellkite might actually be better because it costs more. If it were cheaper to cast, you'd be more likely to cast it when you didn't have enough mana available to burn and kill any of your opponent's good creatures.

Constructed- 3
Casual- 4
Limited- 4.9
Multiplayer- 4.44

David Fanany

Player since 1995

Ancient Hellkite
This monster is in M11 in the place once occupied by Shivan Dragon, one of the most beloved creatures of all time. Those are big shoes to fill, but I think Ancient Hellkite does a good job of it. He embodies the power and rage of the dragon, encouraging his owner to play aggressively. He also clears a path for himself and allies, blasting through Saprolings and Thopter Foundry tokens alike - I can't remember the last time I saw a dragon card that could use a breath weapon with an area effect almost at will, the way they could in Dungeons and Dragons!
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's 2011 card of the day is Ancient Hellkite which is a seven mana
6/6 with Flying and the ability to burn creatures when attacking.  The cost for what you get isn't bad and if this gets to attack it can potentially clear the skies of blockers for a direct hit, but for seven mana you may want a bit more of a game-ending play.
For Limited the triple Red cost makes it better suited to one or at worst two color decks, but otherwise this is a very impressive first pick bomb that can potentially win games.  The effect really favors mono-Red, which is very difficult to run in Sealed, but even the three from the casting cost is enough to get Lightning Bolt levels of damage each attack.
In Multiplayer be sure to note that legal targets are the creatures of the defending player only, so you can't torch Player A and at the same time use the effect against Player B's creatures.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

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