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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Emerge Unscathed
Image from Wizards.com

Emerge Unscathed
Rise of the Eldrazi

Reviewed June 3, 2010

Constructed: 2.87
Casual: 2.90
Limited: 3.38
Multiplayer: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Emerge Unscathed

What can giving a creature you control protection from a color do? It can fizzle any colored spell your opponent plays targeting that creature. It can remove unwanted Auras, like Lust for War or Narcolepsy. It can severely restrict your opponent's ability to block. It can allow you to block a creature that would otherwise kill said blocker. Or it can prevent some damage to it, say from a Volcanic Fallout or Disaster Radius. So basically, it will counteract one spell of your opponents against a creature you control, or allow that creature to deal additional damage to your opponent.

Then you get to do it again next turn.

Constructed- 3
Casual- 3.25
Limited- 3.5
Multiplayer- 3

David Fanany

Player since 1995

Emerge Unscathed
Emerge Unscathed is pretty straightforward, as far as instants which ambush your opponent and completely mess up their plans can be straightforward. I really like that you can get two uses out of it, as one instance of this effect is not always enough to break a wall-heavy or token-heavy standoff. Just watch out for Riftsweeper.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Emerge Unscathed which can give one creature protection from a color then does the same on the following turn. 
Generally this would be used as a response to removal on your opponent's turn then a likely unblockable attack on your turn.  A nice trick, especially in an Exalted deck, and gives a good option for White in dealing with Red, Black, or Blue targeted spells.
For Limited most opponents will likely be running multiple colors and some colorless, but this is still a good response as it is unlikely two different colors will be used as removal in the same turn.  Offensively it will be more difficult to get a clear shot, but avoiding even one specific blocker can be a big advantage.  Not the highest draft priority, but something to get when in your colors after more critical spells.  In Sealed this is a safe choice to flesh out the White half of a deck, but can be a little lacking as a topdeck in a losing position.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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