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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Dragonskull Summit

Reviewed July 9, 2010

Constructed: 4.15
Casual: 4.20
Limited: 4.20
Multiplayer: 4.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Dragonskull Summit

What's not to like? It's a dual land with practically no drawback. As long as it's not the first land you drop, and it shouldn't be unless you kept an opening hand you should've mulliganed, you get both colors of mana as you need them.

Constructed- 3.75
Casual- 3.5
Limited- 4
Multiplayer- 3.5

David Fanany

Player since 1995

Dragonskull Summit
Once upon a time, lands that could produce more than one color of mana were special and rare. I remember the awe on my old playgroup's faces when someone finally got an Ice Age Brushland in a booster - until then, we didn't really know that there were any nonbasic lands that produced mana like basics. These days, though, we get a new cycle of dual lands every year or so. What makes Dragonskull Summit so special? Why should its be the "core" dual lands? Quite simply, they do everything a good dual land cycle should do. They obviously let you play two colors quite easily, and two is generally the most common number of colors for a deck to have. But they preserve the internal relationships of the game while doing it - we are taught that allied colors are supposed to work together, and the lands also give an important role to basic lands, which are expected both by flavor and by the rules to be the most common cards in any deck. The Dragonskull Summit cycle is a powerul and elegant set of dual lands for Magic's modern era.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Magic The Gathering Card of The Day: Dragonskull Summit 
Welcome back readers today's card of the the I am assuming represents the cycle as a whole not only Dragonskull Summit. Each of these lands has seen extensive play in popular archetypes in standard and I don't see this ending anytime soon. The effect is negligible the fact you cant drop them first turn is an inconvenience but not a deal breaker. They smooth out a decks mana and allow multicolor decks to flow easier, Jund being the primary example. In extended these lands are not popular we have the Shock and Pain lands available making these redundant, although being able to drop a first turn shock land then have one of these bad boys come into play untapped sets you up color wise although leaves you vulnerable to Blood Moon.
 In eternal these lands will not see play at all. In casual and multiplayer, casual and new players shy away from damage but could still benefit from mana fixing, these cards are a Godsend to them other then the price tag of course. In limited its a solid grab if there is nothing better in the pack and smooths out your mana if you need the color fixing or are thinking of going a particular color a must have. Overall a powerful set of lands, not on par with the duel lands of past but still worth playing, now I want to see the enemy colored cycle of these lands.
Constructed : 3.5
Casual: 4.0
Limited :4.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Dragonskull Summit which returns to 2011 from 2010 and remains an excellent second turn or later dual land drop. 
There is a risk of an opening hand with these lands as your only mana sources, but having that happen at the same time as holding a card or cards that could be played before they can be untapped is a relatively slim chance. For a two color deck running a large number of basic lands this cycle of allied cards works quite well as support with minimal risk of any drawback compared to tap or pain lands.
For Limited this is a great card to open up in Sealed for the value, but you may not have the pool of Red and Black cards to justify actually playing this in your deck.  For Booster this is worth rare drafting, but again putting together both Black and Red cards can be demanding from a first pick land.  Even if drafting this try to keep your options open and as this is a support card and not necessarily something to build an entire deck around.
Constructed: 4.5
Casual: 4.5
Limited: 3.5
Multiplayer: 4.5


Dragonskull Summit

This will be an obvious staple for decks running B/R, or splashing either color into a deck. Dragonskull Summit, like the other dual lands in the set is going to obviously be as popular as whatever decktype uses the colors. It'll be in what remains of Jund decks, it'll be in Vampires that might splash red, it'll be wherever. A necessity for your B/R mana base and will probably be priced as such.  


Competitive: 5/5, if you're playing B/R or splashing it

Casual: 5/5, if you're playing B/R or splashing it

Sealed/Draft: 5/5, if you're playing B/R or splashing it

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