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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Inferno Titan
Image from Wizards.com

Inferno Titan

Reviewed July 14, 2010

Constructed: 2.65
Casual: 3.25
Limited: 3.60
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Inferno Titan

It does everthing red is known for. Damage. Lots and lots of damage. Its 3-damage ability will slowly clear the board of any stragglers not fit to throw down with the Titans, and the firebreathing will ensure that you never let a single red mana go to waste. Played out your hand? No matter, now all that red mana is free to pump the Titan! And considering that the 3-damage ability can be directed at the player you're swinging at, 15 damage in one attack is frighteningly plausible.

Constructed- 3
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Inferno Titan
In Norse mythology, the Seeress' Prophecy foretold that the fire giants would ride to war against the gods at the end of days, after the human race had perished in the endless twilight of Fimbulwinter. Being on the wrong end of an Inferno Titan is a little slice of Ragnarok - whenever red has had reusable damage of any kind, the flexibility and staying power has often put it well over the top. Like Monday's card of the day, Inferno Titan is also strong against planeswalkers, able to make a dent in the loyalty counts of even the likes of Elspeth and Gideon.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Magic The Gathering Card of The Day: Inferno Titan

Welcome back readers continuing our trend this week we are reviewing Inferno Titan in my honest opinion the worst of the cycle. Fire breathing is mana intensive and aside from being able to Lighting bolt a blocker it has no evasion and its ability does not justify playing it. Red in standard has a better finisher in the form of Kargan Dragonlord who minus the Lighting Bolt aspect can finish the game faster. I suppose you could win by not connecting and only attacking with it but still this card seems to be the worst in the cycle. In extended and eternal no way this will ever fly its too mana intensive and just a poor choice without evasion or a stupendous ability. In casual and multiplayer being able to hit multiple players is good and it could take out weenies, once again though mana intensive and solid there are so many cards available to players in casual and multiplayer settings. In limited its big but requires a heavy commitment to red for its pump ability, although you can utilize its removal ability to wipe some creatures or finish a player a decent card for limited. Overall I feel this is the worst titan of the cycle, but the titan cycle itself is amazing so take that as you will. If it had haste and the fire breathing it would have been something and still the worst of the cycle, an interesting design but I don't see it get much competitive spotlight.

Constructed: 1.5
Casual: 2.0
Limited: 3.0
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Inferno Titan which like the other titans is a 6/6 for six, but the first effect costs a red mana to get a Firebreathing effect of +1/+0 until end of turn. This is quite weak on a creature without Flying, Trample, or any other way of avoiding even a
0/1 blocker. The second ability is quite a bit better as it deals three damage divided as you choose whenever it comes into play or attacks.
There is some power here, but it isn't likely to see much play in the constructed formats as Red can do more damage with less.

For Limited this is a good large creature to have, but not nearly the bomb draw some of the other titans or angels are. The three damage on the play and attack is his biggest selling point as his Firebreathing effect is further weakened by the likely multiple color deck. Despite being somewhat mediocre for a mythic it probably warrants being drafted first in Booster depending on the remainder of the pack as it is by no means a bad card. For Sealed this is an easy choice to include when running Red as a primary color, but as a secondary the value is a bit reduced and can be left out if the mana curve is a bit too heavy already.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

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