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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Grave Titan
Image from Wizards.com

Grave Titan

Reviewed July 13, 2010

Constructed: 3.67
Casual: 4.13
Limited: 4.33
Multiplayer: 4.37

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Grave Titan

If it resolves, you get 10 power worth of creatures for six mana. Every turn it swings, you get an additional 4 power. After two or three turns, it no longer matters if this eats a removal spell because it's already given it's owner a field full of Zombie tokens. And that's assuming the removal spell isn't rendered moot because you already won by swinging with an ever-increasing number of Zombies. I'm a little miffed that the Titan isn't itself a Zombie and thus can't benefit from Cemetery Reaper and its ilk, but oh well. I'm also a little confused as to why this Titan has deathtouch. It's a 6/6! It's probably already going to kill anything that tangles with it in combat. Are we really worried that it's going to get chumped by Valakut Fireboar every turn? Even if it didn't have deathtouch we wouldn't care about that, because every time it attacks you get more Zombie tokens, which means every attack you've got more 2/2's to attack with. You'll get through eventually. It's only a matter of time.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4.5

David Fanany

Player since 1995

Grave Titan
It's a little disturbing how easily some of the Onslaught block's Goblin jokes can be adapted for Zombies. In particular, Grave Titan recalls the "throw enough at any problem" line. Like Siege-Gang Commander before him, the Titan is capable of overwhelming an opponent all on his own, but unlike his illustrious predecessor, there is no real end to the horde of minions. The effect is well worth building around - try it with Bloodthrone Vampire!
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Grave Titan which at six mana not only gives you the 6/6 with Deathtouch, but also two 2/2 Zombie Tokens making it a bargain on power and toughness.  Every attack adding additional zombies and Black having multiple methods of returning this from the graveyard only make it that much better.  The Deathtouch ability may seem slightly redundant on a 6/6 body, but depending on the situation it can be useful on defense or in delaing damage to particular blockers.  This will see play in some competitive decks with a strong zombie or recursion theme, but how successful it will be remains to be seen.
For Limited big creatures often win games and tokens often win games, so this doing both makes it a first pick and a major bomb.  There is no major drawback to running this card and in a set with Disentomb and Gravedigger as commons plus the excellent Rise from the Grave at Uncommon support is likely to be readily available.  If your pool supports Black even slightly in Sealed playing this should be seriously considered and the above cards counted as automatic inclusions in the deck.  For Booster draft this should always be drafted even in the third pack to prevent someone else from using it and possibly as a late adjustment to your own deck if you can draft support fast enough.
Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5

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