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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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Terra Eternal

Reviewed January 29, 2010

Constructed: 2.33
Casual: 2.60
Limited: 1.75
Multiplayer: 2.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Terra Eternal

It makes every land on the board indestructible, including your opponents. You can't drop this and then play Armageddon and expect to blow up your opponent's lands while keeping your own. The only use this card has is if your opponent is playing land destruction but you're still able to get to three mana reliably, or if you have more creature-lands than your opponent.

Constructed- 1.5
Casual- 2.1
Limited- 1.3
Multiplayer- 2.2

David Fanany

Player since 1995

Terra Eternal

We end this week with another card that's so elegant and simple I'm surprised it's never been printed before. If you really, really hate having your lands destroyed, Terra Eternal is for you. I wouldn't even be surprised to see this in constructed at some point: Armageddon and Wasteland are still powerhouses in Extended, and this literally keeps you from losing to them.

Daniel Ljunggren has some talent, too - do you suppose this is a hint that we'll be visiting Moag and the Fields of Summer again soon?

Enjoy the pre-release tomorrow!

Constructed: 3/5
Casual: 3/5
Limited: 1/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's preview card Terra Eternal is fairly simple in concept as it makes all lands indestructible, both for you and your opponent. It isn't too often that you will see direct land destruction, but with multiple options for lands becoming creatures this card can certainly be played in some interesting decks.

For Constructed, Casual, and Multiplayer this will most likely be played in decks using either a specific land or Zendikon to combo with Terra Eternal, or a whole theme of lands to try for an indestructible army.
The need for Terra Eternal to make the combo work keeps it vulnerable, but if there is success in Casual I expect at least a few to try running the deck in Constructed.

With Limited the odds of running enough lands as creatures is a bit small to take advantage of Terra's effect, but if you have three or more and are playing White mana sources you may want to give it a try in Sealed. In Booster this isn't something I'd be likely to take as a first pick, but if by the later packs you have a few Zendikons or non-basic lands scoop this up quickly. The biggest thing holding it back is that White's addition to the Zendikon playset has Defender, so you'll need to run at least two colors for any offensive measures.
Also, the risk of your opponent having at least one impacted card can turn this effect against you, so playing it is quite risky.

Constructed: 2.5
Casual: 2.5
Limited: 2.5
Multiplayer: 2.5

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