We end this week with another card that's so
elegant and simple I'm surprised it's never been
printed before. If you really, really hate
having your lands destroyed, Terra Eternal is
for you. I wouldn't even be surprised to see
this in constructed at some point: Armageddon
and Wasteland are still powerhouses in Extended,
and this literally keeps you from losing to
Daniel Ljunggren has some talent, too - do
you suppose this is a hint that we'll be
visiting Moag and the Fields of Summer again
Enjoy the pre-release tomorrow!
Michael "Maikeruu" Pierno
Today's preview card Terra Eternal is fairly
simple in concept as it makes all lands
indestructible, both for you and your opponent.
It isn't too often that you will see direct land
destruction, but with multiple options for lands
becoming creatures this card can certainly be
played in some interesting decks.
For Constructed, Casual, and Multiplayer this
will most likely be played in decks using either
a specific land or Zendikon to combo with Terra
Eternal, or a whole theme of lands to try for an
The need for Terra Eternal to make the combo
work keeps it vulnerable, but if there is
success in Casual I expect at least a few to try
running the deck in Constructed.
With Limited the odds of running enough lands
as creatures is a bit small to take advantage of
Terra's effect, but if you have three or more
and are playing White mana sources you may want
to give it a try in Sealed. In Booster this
isn't something I'd be likely to take as a first
pick, but if by the later packs you have a few
Zendikons or non-basic lands scoop this up
quickly. The biggest thing holding it back is
that White's addition to the Zendikon playset
has Defender, so you'll need to run at least two
colors for any offensive measures.
Also, the risk of your opponent having at least
one impacted card can turn this effect against
you, so playing it is quite risky.