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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Amulet of Vigor

Reviewed January 27, 2010

Constructed: 2.90
Casual: 3.70
Limited: 1.75
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
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Amulet of Vigor

It seems like it speeds you up a turn by making all your comes-into-play-tapped lands come into play untapped, but remember- it costs one mana itself, so your first land of the game still needs to not come down tapped. Also there's a few creatures and artifacts that come down tapped I guess, but even this doesn't make Scarwood Treefolk playable, and it doesn't interact with Ninjutsu in a meaningful way, so it's really just lands. The real selling point here? If you have two in play, they both trigger, so you can let one resolve to untap the land, then tap it for mana in response to the other untapping and get two uses out of your Arcane Sanctum the turn it drops!

Constructed- 3
Casual- 3.75
Limited- 2.75
Multiplayer- 3.75

David Fanany

Player since 1995

Amulet of Vigor

This card seems a little narrow for most people's decks. It works with Nevinyrral's Disk, but really isn't necessary. It doesn't speed up creatures all that much. It does help you beat a Kismet/Frozen Aether lock, but it's far from the only way to do that. Using it to make Temple Gardens come into play untapped seems a little . . . underwhelming. But there are over 10,000 cards in Magic, and I have no doubt that one of them, somewhere, is very happy to see this.

Constructed: 1/5
Casual: 3/5
Limited: 1/5
Multiplayer: 2/5


Tuesday 1-26-10


Amulet of Vigor


Constructed: This can really turn all of those come into play tapped man lands really, really good. At the cost of 1 mana this little artifact should see alot of play.


Casual & Multiplayer: This should help those players that do not like cards that comes into play tapped.


Limited: If you open up some of the new dual man lands, this can really help out. I would draft it to get a full set, but after that I would pass on it unless there is alot of good stuff that come into play tapped in Worldwake.


Overall this is a great card. Should be hot for awhile.


Constructed: 4

Casual: 4

Multiplayer: 3

Limited: 2




Michael "Maikeruu" Pierno

Today's preview card is Amulet of Vigor which combines quite well with most of the non-basic lands printed in recent years, several large creatures including Leviathans that would work with yesterday's preview card, and some artifacts. From the www.wizards.com site comes this little tidbit: "If you control more than one Amulet of Vigor, each Amulet's ability triggers when a permanent enters the battlefield tapped and under your control. The first ability that resolves will untap that permanent. If the permanent somehow becomes tapped again before the next ability resolves, the next ability will untap it as well (and so on)."

This is incredible when dealing with lands and gives added value to additional Amulets that are drawn.

For Constructed, Casual, and Multiplayer this can have some value as part of a combination and I wouldn't be surprised if some enterprising designer breaks this card eventually. For now it costs a turn early to save a turn later if used with a specific non-land card. That deal isn't stellar most of the time, but if used in a deck loaded with tap lands this is can really be worth some consideration.

With Limited the value hinges entirely on how many cards you plan on playing that come into play tapped. Without a few of them this card has no real value aside from Rare drafting. Generally the odds of running a large number of non-basic lands in Limited is small, so it can be pretty safe to pass this early on in Booster. It may even come around the table where it can be grabbed for the rarity alone. In Sealed this probably won't be playable unless you need a cheap artifact, filler for your fortieth card, or happen to have at least three appropriate comes into play tapped cards.

Constructed: 3.5
Casual: 3.5
Limited: 1.5
Multiplayer: 3.5

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