Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Wind Zendikon

Reviewed January 21, 2010

Constructed: 3.25
Casual: 3.00
Limited: 4.00
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Wind Zendikon

It almost doesn't make sense for this to be so cheap and to make the land so small. I wouldn't cast this unless I had mana to spare, which means this is only good in the late game. It would've been better off if it had been a more expensive card and made the land bigger. But it is effectively a 2/2 for 1U (U to cast it, and the 1 you can't pay if you want to swing with your 2/2), so it's hard to complain. It even gives you the possibility of getting more landfall triggers by returning a land to your hand.

Constructed- 3
Casual- 3
Limited- 3.25
Multiplayer- 3

David Fanany

Player since 1995

Wind Zendikon

I like how the word "Zendikon" implies "avatar of Zendikar" without even being a real word. I like how the land comes back to your hand when the Elemental dies, seeing as how I always used to get my Genjus killed and then not draw more lands of the right type. I like that it acts almost like Mishra's Factory for aggressive blue decks (yes, they exist). I like Wind Zendikon.

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5





Wind Zendikon


Constructed: I really did not like the Genjus from Betrayers because you lost the land but not the Enchantment. But if you hand lands to spare and was using Crucible of Worlds it was ok. But this one looks a little better. You lose the Enchantment but get the land back. Works real well with the Landfall ability. Plus it only cost one blue.


Casual & Multiplayer: Most casual players do not like man lands but this should be better. We will see.


Limited: It is a common. Making several of you land 2/2 flyers on the first couple of turns could be dangerous. We will see how much cheap removal will be in Worldwake.


Overall a very good card for a common.


Constructed: 4

Casual: 3

Multiplayer: 3

Limited: 4




Michael "Maikeruu" Pierno

Today's card of the day is Wind Zendikon which is a one mana aura that turns a land into a 2/2 Flying creature that when destroyed will return the land component to your hand. This is quite a solid card at one mana as you can be attacking for two in the air on the second turn. The standard penalty for turning a land into a creature is reduced as being sent to the graveyard instead returns it to your hand. Remove from game or send to library effects will still cost you a two for one, but those scenarios shouldn't come up too often especially when Path to Exile would just bring out a new land.

For Constructed, Casual, and Multiplayer this mainly would see play in Landfall decks as it does not offer much power later in the game and early on slows your tempo down by keeping a land somewhat tied up. Not a bad card in the formats, but not impressive enough to see much play as it stands with currently known cards.

With Limited this is a great turn one play that can easily net a huge early advantage until the opponent can defend with their own Flying creature or removal. Landfall cards are almost a given in every deck, so the return to hand effect is actually a boon that can assist even into the endgame plays. In Sealed this should be played when running Blue as what is effectively a one mana creature with Flying is always useful. For Booster drafting Flying is often a winning strategy and several copies of this along with Landfall effects as support can make a dangerous early through midgame combination.

Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 3.0

Copyrightę 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.