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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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Quest for the Nihil Stone

Reviewed January 20, 2010

Constructed: 2.60
Casual: 3.60
Limited: 2.00
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Quest for the Nihil Stone

Here's a new wrinkle. A single Blightning will charge this quest up completely, but you still need to empty your opponent's hand to get it to do something. And that something is... lose 5 life per upkeep? Your opponent will struggle hard to keep cards in hand to keep this thing from going active, but in a way, that's the charm of it. Even if it never actually makes a player lose life, it's completely warped the decisions your opponents have to make, forcing them to make what would otherwise be poor plays, and to sit on cards they could otherwise be casting and beating you with.

Constructed- 3
Casual- 4
Limited- 2.25
Multiplayer- 4.25

David Fanany

Player since 1995

Quest for the Nihil Stone

The trouble with strategies based around discard has always been what to do after the opponent has no cards or only irrelevant cards left. In recent years, we've seen a steady number of cards that become active or have a bonus in that situation. Quest for the Nihil Stone has one of the best payoffs of those, even if its requirement is quite strict and quite specific. But considering that a single Blightning activates it, and Duress and Hypnotic Specter are still knocking around, it definitely has potential. Just watch out for Strahd von Zarovich.

Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Quest for the Nihil Stone 

Welcome back readers today’s card of the day is yet another from Worldwake, this one a personal favorite of mine. Discard and black have always gone together like cookies and milk. The downside to discard has been it loses its effectiveness as the game progresses due to the opponent playing out their hand faster or using up all your discard cards. Quest for the Nihil Stone helps circumvent this as it punishes a player for playing out their hand and allows your discard cards to fuel a win condition for discard decks. In standard this card could help form another archetype in mono black or combining it with red and cards like Burning Inquiry and Megrim although the fact the card does nothing by itself could be a deterrent but decks have been built around other quest cards so anything is possible.

 In extended this card could also form an archetype but the fact that the other quest cards from Zendikar have not seen much competitive extended play may be an indication. In casual and multiplayer this card shines greatly providing discard decks with a powerful new card to combine with Megrim and some of the most powerful discard effects in Magic. Load up on the Delirium Skins and other mass discard and have fun. In limited I doubt you could draft enough discard to make this card worth it and it has an even lower percentage of activating stay away unless you want a challenging deck.

Constructed: 2.5
Casual: 4.0
Limited: 1.0
Multiplayer: 4.5

Michael "Maikeruu" Pierno

Today's preview is Quest for the Nihil Stone a one mana Rare quest for Black that causes each opponent to lose five life if they have no cards in hand at the beginning of their upkeep. Gaining quest counters for this one is actually quite easy as it only requires two from an opponent discarding a card and this can potentially give hand destruction players the solid win condition they've been looking for.

For Constructed and Casual I really can see this getting some testing in hand destruction as a loss of five life is a heavy price to pay for having no cards in hand. Generally I find that maintaining the pressure of hand destruction is difficult, but decks have been trying to do so since the early days of Magic without a five point swing each turn. Keep an eye out for this card as it may make it all the way to the tournament scene.

In Limited there generally isn't enough discard to force the opponent down to no cards in hand and with this in play they can just keep a minor card in hand to avoid the payment. Even if Worldwake adds a decent number of discarding effects, in most limited formats the some or most of the packs will still be in Zendikar. It would take a very skewed Sealed pool to make this truly playable and can fairly safely be passed in Booster unless you are Rare drafting.

With Multiplayer this working on any opponent may seem to turn this card into a bomb, but trying to keep one player at no cards in hand is often difficult enough let alone an entire table. Hand destruction just doesn't work well in multiplayer and unless there are several all opponent discard effects in Worldwake this should probably be kept to the two player constructed formats. If stuck playing your discard deck in the format your best strategy is to focus on a single opponent at a time until they are knocked out of the game or build up too many cards in hand.

Constructed: 3.5
Casual: 4.0
Limited: 1.5
Multiplayer: 2.0





Quest for the Nihil Stone


Constructed: Until Unearth leaves standard, discard decks are not going to be a top deck. But this might give a discard deck a little more power to take someone out.


Casual & Multiplayer: Works well with the Bloodchief Ascension. No cards in hand they lose life, Bloodchief gets a quest counter and stuff happens.


Limited: Is there discard in Worldwake? Mind Sludge for the win?


Overall a okay rare.


Constructed: 2

Casual: 3

Multiplayer: 4

Limited: 3




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