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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Canopy Cover


Reviewed January 18, 2010

Constructed: 2.13
Casual: 3.00
Limited: 3.38
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Canopy Cover

This seems... one sided. It effectively gives a creature flying, but only for purposes of attacking, and it gives shroud, but only against opponent's targeted spells. The greenshroud helps solve the issue of "if my opponent kills it, I lose two cards", and the aggro-flying helps what is ostensibly a big, green, beater push through for more damage, so I can see it catching on in any deck with Big Ol' Green dudes that you might have a vested interest in keeping around. I'd still be much more impressed if it gave +1/+1 or something.

Constructed- 2
Casual- 2.5
Limited- 2.75
Multiplayer- 3


Magic The Gathering Card of The Day: Canopy Cover 

Welcome back readers today’s card of the day starts our reviews of Worldwake cards, today’s card Canopy cover is green enchantment costing two mana. It grants the enchanted creature the ability to not become blocked by anything but creatures with flying and secondly it cannot be the target of spells or abilities your opponents control. Normally enchantments are bad as they provide the opponent with an opportunity for a two for one, in Canopy Cover’s case it allows your creature to be untargetable by opponents spells making  a two for one less likely. In standard I doubt this enchantment will see much play although it does grant dual evasion to a creature, most enchantments don’t see play at higher levels although in the right build I think this card could prosper.

 Put it on creature that has a powerful ability when its damages an opponent and profit. In extended this card won’t see much play although the potential to be devastating is slightly stronger, throw this on a Tarmogoyf and all hell breaks loose as the only answer is board sweep or besting it in combat. In eternal no way unless it’s a part of a stompy build utilizing fast creatures and other enchantments like Rancor. In casual and multiplayer this card is fantastic it turns one of your creatures into Siliana Ledgewalker making it difficult for opponents without flying creatures to take the creature down. Giving you an advantage over opponent’s creatures that can be targeted and blocked by conventional means. In limited I would draft this card highly not over removal but definitely if you’re in green and have a decent amount of creatures to attach it to.

Constructed: 2.0
Casual: 3.0
Limited :2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's preview card is Canopy Cover which is a two mana Green enchantment with two useful effects. The first prevents it from being blocked by creatures without Flying or Reach and the second gives it "Troll Shroud" preventing it from being targeted by an opponent's effects. Combined they are quite useful on an already aggressive creature, but do not turn a weak creature into a major threat as it has no offensive boost.

In Constructed, Casual, and Multiplayer it is generally shown that aura cards are not particularly effective as they require a creature to target and give the opponent a two for one card advantage when the creature is removed. This card mitigates that somewhat by having two protective abilities, but the deck running it really needs to be oriented towards taking advantage of these effects without the creatures being too weak on their own. A fairly difficult balancing act, but this card may see some play especially in any Aura based enchantress/wombat style decks.

For Limited this is the kind of card that can potentially turn any moderately powerful creature into a game-ending threat. Flying and Shroud are both powerful in the format and having variants of each on a single creature of your choice can end a game quickly. If your opponent has a strong Flying or Reach option on defense you will be looking for removal, so I still rate this a bit below removal and inherently dangerous creatures. For Sealed there is little reason not to run this in a Green oriented deck while in Booster this should be drafted after getting some decent targets for the aura.

Constructed: 2.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

David Fanany

Player since 1995

Canopy Cover

Silhana Ledgewalker was my favorite card from the entire Ravnica block, so you'd expect me to be happy to see an enchantment that turns another creature into her. While the Ledgewalker needed other cards to make her a threat, Canopy Cover turns a creature that's already a threat into an even bigger one. This might not be what constructed needs, but I wouldn't underestimate it anyway - in a lot of situations, these abilities are nearly equivalent to giving a creature shadow, one of the most powerful (arguably overpowered) aggressive abilities of all time.

Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5 (Platinum Angel says hi)





Canopy Cover


Constructed: Good Aura card, would have been great if it had Flash. There has been very few playable creature 'Aura' cards for competive magic,  like Armadillo Cloak. But this has some potential. Green does not have many evasive creatures, it always had to rely on a second color for that. The Eldrazi green deck relies on numbers and the Monument for the win. Maybe it will show up.


Casual & Multiplayer: Give your favorite Wurm hard to block and semi-shroud. Semi-shroud is were opponents cannot touch it but the controller can.


Limited: This is going to be a real good card for green for Sealed and Draft. Uncommon will make it harder to get extra copies but just getting one could help alot. We will see how many good creatures are going to be in Worldwake. Use it with a Timbermaw Larva or if you get a Scute Mob would be dangerous. Watch out for Rampaging Baloths.


Overall a good creature Aura.


Constructed: 3

Casual: 4

Multiplayer: 3

Limited: 4




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