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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Chain Reaction
Image from Wizards.com

Chain Reaction

Reviewed February 9, 2010

Constructed: 2.50
Casual: 3.13
Limited: 3.25
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Chain Reaction

This is a good sweeper for the kind of deck that would run Sphinx of Jwar Isle or Baneslayer Angel as its only giant creature-- a card that kills off the smaller creatures (provided there aren't too many of them) but will leave the ones with bigger toughness. Perhaps a monored control deck would like to run this alongside Pyroclasm, then drop Mordant Dragon or the like to finish?

Constructed- 2.75
Casual- 3.5
Limited- 3.5
Multiplayer- 3.75

David Fanany

Player since 1995

Chain Reaction

I really like this card, not because red control "needed" a Day of Judgment effect (hello, Pyroclasm, Volcanic Fallout, Molten Disaster, and Earthquake), but because it provides a Day of Judgment effect that is sometimes better than any of those and is always the "reddest" card in Worldwake. It may not be consistent enough for constructed, and it still doesn't help with the likes of Sprouting Thrinax, but it will always be cool enough for me.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Chain Reaction

Welcome back readers today’s card of the day is an interesting red rare from Worldwake. As far as mass removal goes red has traditionally gotten cards like Pyroclasm and Volcanic Fallout, cheap and effective cards that more often than not guarantee a board sweep. The value of most red sweepers is that their at instant speed where as Chain reaction while being able to deal x damage to each creature where x is the number of creatures on the battlefield is impressive it doesn’t come at a surprise. To make the most of this card a player would have t over commit to the board to such a degree you can take out creatures with high toughness an unlikely scenario. Compared to traditional sweepers like Wrath of God, Chain reaction can’t guarantee to kill a large number of creatures. In standard we currently have Volcanic Fallout and while it may not kill everything it is an instant and cannot be countered. I doubt this card will see a lot of play in standard but it’s a possibility because of the fact it can sweep most creatures but does it at such a slow speed. In extended and eternal this card wont see much play if any. In casual and multiplayer this card can be incredible a perfect card to counteract weenie swarms or decks that utilize a large amount of tokens once again sorcery speed hurts to an extent but it can punish anyone playing creatures. In limited its mass removal I would pick this highly or even splash red to utilize this card, be sure to pack some high toughness creatures.

 Constructed: 2.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day has been called the Red Wrath of God and in some ways Chain Reaction lives up to that nickname. For four mana it can deal damage to each creature equal to the total number of creatures in play. When dealing with a swarm of tokens this can be a solid option for Red to clear the board and try to regain the advantage, but in many other scenarios this just isn't reliable enough to be run instead of cheaper options like Pyroclasm. Definitely worthy of some space in a sidedeck especially if the deck also runs Ball Lightning styled creatures that are would be destroyed at the end of the turn anyway.

For Constructed and Casual this probably won't be played in the maindeck, but expect to see it swapped in against swarm decks that power up beyond Pyroclasm's ability to handle.

In Limited this may seem like an equal pick to a Wrath of God, but counting the number of creatures in play weakens it considerably when you are only looking at two or three in play. Unlike Wrath it may be necessary to play your creature before Chain Reaction to ramp the damage level high enough to destroy a threat. This leaves you in a weaker position and turns it into more of a topdeck race. That does not mean this is a bad card, but limited in application. In Sealed if running enough Red mana to handle the fifty percent Red mana cost this can take a slot in your deck as a tactical weapon, but don't expect to find it helpful in every game. With Booster a potential first pick, primarily as a hate or rare draft, but carefully examine the other cards in the pack before choosing to see if another option will be more flexible.

With Multiplayer this is possibly Red's best option for clearing the board and likely making a few enemies. Just simple math if each player in a five person game has two creatures out it'll do ten damage to every creature. Not much is going to stand up to that and at four mana is drastically less costly than other options for dealing that much damage to even one target.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 4.5

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