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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Admonition Angel
Image from Wizards.com

Admonition Angel

Reviewed February 3, 2010

Constructed: 3.25
Casual: 3.50
Limited: 4.13
Multiplayer: xx

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Admonition Angel

Believe it or not, there was once a time when White was the worst of all five colors at getting big creatures. Even Blue had various Leviathans. Not so these days-- not only is Admonition Angel a 6/6 flyer for six mana, she can generate her own Oblivion Rings on whatever you need gone, every time you play a land. She's a giant win condition and all the removal you'll need wrapped up in one.

Constructed- 3
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Admonition Angel
Be glad this card is mythic rare. It will end drafts quickly, crush many constructed decks relying on permanents, and burn a hole in your wallet. Even in Magic's 17th year, there is one thing you can always count on: its angels are even scarier than its demons.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5




Admonition Angel


Constructed: Kind of reminds me of Parallax Wave. Just a little bit of control to win the game. The 3 white and 3 colors is high and she has no self protection, but she is a 6/6. Has some potential for great play.


Casual & Multiplayer: Another Angel to add to everyones collections. I really do not think that the landfall ability is that strong in mulitplayer play. Some are better than others, but this is not one of them.


Limited: This is another game winning mythic if she stays on the Battlefield. Not a easy splash in a multicolor deck. I would go staight white if it was in the first pack.


Overall a good Angel.


Constructed: 3

Casual: 3

Multiplayer: 2

Limited: 4




Michael "Maikeruu" Pierno

Today's card of the day is Admonition Angel a six mana 6/6 with Flying that can exile a non-land permanent each time you play a land, but the permanents return to play when the Angel leaves play.  With the amount of removal played in most decks I don't see this dominating games by itself, but turning every land into an Oblivion Ring is certainly a playable effect.  Also you can use the effect on your own permanents for comes into play abilities or defensively in response to an opponent's effect.
With Constructed, Casual, and Multiplayer this is a bit slow to really make a dramatic impact, but may see some homes in White control designs.  The cost of six mana, need for lands in the later stages of the game, and ease of disruption keep this from being a bigger threat.
In Limited the block encourages a higher number of lands, slower play, and strength of big Flying creatures makes this a bomb to be feared. 
Absolutely a first pick in Booster and even with three White mana symbols in the cost a solid card to start with in Sealed.  Removal is harder to come by particularly options for stopping a 6/6 in the air and I expect many games to be won soon after dropping this into play.
Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 3.0

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