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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Halimar Depths

Reviewed February 23, 2010

Constructed: 3.10
Casual: 3.30
Limited: 3.25
Multiplayer: 3.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Halimar Depths

Is getting to rearrange the top three cards of your library worth having a land come into play tapped? I suppose if you have something like Treasure Hunt or Jace, the Mind Sculptor, or if you have a Living Tsunami and want to be able to faux-Ponder every turn. But don't kid yourself-- entering the battlefield tapped is a heavier drawback than you think. And when I could just play Ponder and get arguably a better effect, I'll likely just do that.

Constructed- 1.75
Casual- 2.25
Limited- 2.5
Multiplayer- 2.25

David Fanany

Player since 1995

Halimar Depths

In my opinion, Halimar Depths represents a paradigm shift at least as significant as Jace, the Mind Sculptor. Its ability has always been a part of blue's portfolio, but has rarely appeared on a card that can fit in almost any blue deck. Even combo decks will probably adopt it (don't forget to count it as a spell in those situations!). This card has a long and bright future with Magic players everywhere.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Halimar Depths

Welcome back readers today’s card of the day is a fantastic land card from Worldwake, Halimar Depths it’s a land that comes into play tapped but allows you to look at the top three cards of your library and arrange them as you like. For most players the semi Ponder like ability attached to a land is a powerful incentive to run this card in most decks running blue. Knowing what’s up ahead for in your early turns just by dropping a land is a powerful ability. Combine this card with something like Treasure Hunt and you can produce some sick early advantage in the game. In standard this card will see play in decks whether it be alone or beside its partner in crime Treasure hunt. The amount of decks that can take advantage of this land is vast. In extended and eternal combining this land comes into play tapped always and that is a sigh it won’t see any play, although without Divining top in extended…, In casual and multiplayer this is the type of card players love to see as it can turn mediocre draws slightly better and set you up for the early game. In limited it’s a powerful tool to insure you draw into your bombs or set yourself up early for mana or whatever else you need. Overall this card isn’t a format breaker but its so solid the ability attached to land guarantees it will almost see play everywhere.

Constructed: 3.5
Casual: 4.0
Limited: 3.5
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Halimar Depths which is a land variation of the Ponder and Sage Owl theme commonly available for Blue decks.  It comes into play tapped, but otherwise doesn't cost mana for a useful effect.  Very likely to see some play in decks with Treasure Hunt, Selective Memory, and Jace.
In Constructed, Casual, and Multiplayer this is a good option for the library manipulation concept that only really costs turning an Island into a comes into play tapped land.  If you have considered playing Ponder or Sage Owl this is a card that should be looked at as well.
With Limited this is an easy choice to include in a Sealed deck, but difficult to draft in Booster until the later picks.  If nothing else in the pack is notably beneficial this can be picked after Flying or direct control as this can support your tempo with fairly minimal cost. 
Halimar Depths can also be considered as a spell during deck building as it is being played primarily for the effect and will give an additional chance for a Landfall trigger.  The format tends to run higher on the land ratio, so running this as an extra mana source is not a bad strategy.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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