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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Jace, the Mind Sculptor
Image from Wizards.com

Jace, the Mind Sculptor

Reviewed February 18, 2010

Constructed: 4.12
Casual: 4.25
Limited: 4.25
Multiplayer: 3.85

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Jace, the Mind Sculptor

The only bad thing about Jace 2.0 is that he only starts with 3 loyalty, putting him within Lightning Bolt range, and in order to get him out, you have to use his +2 ability a few times. But when a card's biggest downside is that your opponent will want to kill it, and it has an ability that will prevent that to some degree, you're looking at a downright amazing card. The best part is that one of Jace's best abilities costs 0 loyalty to use. You can keep on using it!

Constructed- 4
Casual- 4
Limited- 4.3
Multiplayer- 4

David Fanany

Player since 1995

Jace, the Mind Sculptor

Depending on who you ask, Jace is either a godsend for blue decks or another "overpriced" mythic rare. The truth, as always, is probably in neither extreme: there has yet to be a planeswalker who didn't at least partly justify his or her price tag in gameplay and impact, not to mention style. Whether he's working overtime with yesterday's Card of the Day, keeping Terra Stompers off your back in draft, or becoming yet another BFF for Gilder Bairn, Jace the Mind Sculptor is one of the best allies you could wish for.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


 Magic The Gathering Card of the Day: Jace, The Mind Sculptor 

Welcome back readers today’s card of the day is the powerful new planeswalker card from Worldwake, Jace the mind sculptor. Jace is made up of 60% percent power and 40% hype. Blue has definitely received its fair share of powerful cards in Worldwake, this Jace has four abilities none of which are to particularly attractive at first glance except its free brainstorm ability a potent and powerful ability. Jace can also look at the top card of target player’s library and you may put that card on the bottom of the library. Its -1 loyalty ability allows you to unsummon  a creature and its final ability exile all cards from target player’s library then that player shuffles his hand into his or her library. With starting out with only three loyalty counters it’s unlikely Jace will ever use its ultimate ability but the crucial abilities are being able to Brainstorm and bounce troublesome creatures.  In standard this card is the second coming of Black Lotus as its prices soar even higher, decks will find a place for him control and otherwise its good but the question is how good and what kind of build can effectively utilize it to its maximum potential. In extended it may see a bit of play in certain builds in eternal no chance. In casual it’s a players dream come true, the ultimate ability with cards like Doubling Season can be disastrous and help dominate a game, a card for casual players and the spikes alike, unfortunately the price range and rarity will leave it out of the hands of most casual players. In limited it pays for your draft and can help form a solid blue deck nab it. Overall this card is surrounded by hype but it’s definitely powerful.

Constructed: 4.0
Casual: 4.5
Limited: 4.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Jace, the Mind Sculptor which is the chase card currently for Worldwake and the first Planeswalker to feature four abilities. The first of which is similar to an old five mana enchantment named Precognition, but works on your own library as well as an opponent. The second effect is a copy of the Ice Age classic Brainstorm while the third is a copy of Unsummon, both of which quite useful and often played in Blue decks. The ultimate ability will almost always end the game in your favor when used as it exiles an entire library and replaces it with that player's hand which will likely be either cards they were unable or unwilling to play previously or no cards at all. This is an extremely powerful and versatile card and well deserving of the hype it is receiving.

In Constructed, Casual, and Multiplayer this is a top of the line card that can manipulate a deck, gain card advantage, control the field, and potentially win the game. The plus two ability works quite well after the draw cards effect to send the second of the two cards to the bottom of the library on your next turn. At only three mana not much more can be asked of any card.

With Limited if you are playing Sealed you should seriously consider running a primarily Blue deck if this is in your pool for the card advantage and reusable control aspects at the very least. In Booster you may consider playing Blue for this, but at the very least Rare draft it and it'll cover the entry fee for your tournament. If you prefer you can also consider it hate drafting to prevent someone else from having the advantage. The only reason to ever pass one is if there is a foil and regular in the same pack. Actually playing this card is slightly hindered by the double Blue mana cost and it may not see play on the third turn in multicolor decks.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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