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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Carrion Call
Image from Wizards.com

Carrion Call
Scars of Mirrodin

Reviewed December 23, 2010

Constructed: 2.10
Casual: 2.80
Limited: 2.75
Multiplayer: 2.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Carrion Call

Any single card that can produce two or more creature tokens is worth consideration. Moreso if said card is an instant, and said tokens can be used as surprise blockers. Even better, these blockers have infect, and thus anything they get to deal combat damage to is permanently crippled-- a masterful surprise block indeed. And yet, Carrion Call is four mana for two power's worth of tokens. I fear that we may never again see the like of Raise the Alarm. You could flash them in at end of turn to swing with them, and then hopefully have a pump spell for one of them, but it still seems like you overpaid, unless somehow each Insect manages to trade with another creature. I suppose in a slower, proliferate-based Infect deck, this could be worth it as you'll likely use the tokens to block two creatures, and then the proliferation will wither them down to almost nothing, or you'll be more concerned with getting at least one Infector through so you can get a poison counter on the enemy to proliferate. Or maybe all you want is some surprise blockers. Creatures with flash are a bit hard to come by, aren't they?

Constructed- 2
Casual- 2.5
Limited- 2.75
Multiplayer- 2.75

David Fanany

Player since 1995

Carrion Call
A four-mana instant that makes two creatures doesn't seem, at first glance, like the best green has to offer. But it's important to remember that poison-related decks are strongly encouraged by the cards in Scars of Mirrodin, and those insects probably won't be lacking for support. It's also notably the only infect-related card (so far) that creates more than one creature with one card. The Phyrexians believe that goals are best achieved when all the parts work together, and in the role it's intended for, Carrion Call is a well-oiled part indeed.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Carrion Call 
Welcome back readers today's card of the day is an infect token maker that happens at instant speed, Carrion Call. In standard I can see this card making an appearance in mono green infect although I doubt it, the deck is better off with Giant Growth effects and solid creatures. Outside of dedicated infect decks this card is horrendous. In extended and eternal I don't foresee this card making an impact in any archetypes. In casual and multiplayer infect may not be the best strategy and this token generator just does not pack enough power to justify its inclusion in decks. In limited its a good combat trick and if you are in a dedicated infect deck this is  a card to draft when available. Overall an interesting infect cards that just does not do enough to warrant its inclusion in decks. From Pojo have a merry Christmas, Happy Hanukkah, and any other holiday you celebrate, spend this time to enjoy some Magic this winter season!

Constructed: 1.5
Casual: 2.0
Limited: 2.5
Multiplayer: 1.5

Michael "Maikeruu" Pierno

Today's card of the day is Carrion Call which is a four mana instant that puts two 1/1 tokens with Infect into play.  This isn't really worthwhile in the format as you can get more from a larger creature for the cost even though the instant speed offers some potential combat usefulness it is too situational.  Stick with other options instead and something like Giant Growth.
For Limited the two for one is a nice effect and this is worth playing even if Infect isn't a big part of your deck.  One Green can be easily worked with and it should be played for any Sealed deck and drafted relatively early in Booster as this is a flexible option for the format.
Constructed: 2.0
Casual: 2.0
Limited: 3.5
Multiplayer: 2.0


    Today’s Card of the Day is Carrion Call from Scars of Mirrodin. I personally view this card as an amazing card with more amazing potential. For one green mana and three generic, you gain two 1/1 green insects with infect. While this may seem kind of expensive with little repaid, this card has some potential.

    In standard, this card is pretty straight forward. You will receive two infect insects, which you can use to try breaching an opponents defenses and then Giant Growth, or use them as blockers which may cause an opponent to hesitate long enough to figure something else out. After all, infect can be a pain when green. No one would want to risk losing a creature to a pumped insect token. While a decent card, there are still quite a bit of ways to exploit its advantages in standard.

     However, it is in casual and vintage formats that this card truly shines. This card almost screams to have someone fully manipulate this card. Imagine for a moment if you will, being able to produce an almost limitless amount of 1/1 insects with infect. Not many opponents will be able to withstand such an army. Then combo that even farther with Bellowing Tanglewurm and deliver the final blow. The main portions for such a deck would simply be Doubling Season and Rhys the Redeemed. Using cards like those, you could fabricate a deck devoted to using these seemingly useless insects to deliver a fatal blow, game after game.
Limited: 2/5
Constructed: 2/5
Casual: 5/5
Multiplayer: 5/5

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