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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Molten Psyche
Image from Wizards.com

Molten Psyche
Scars of Mirrodin

Reviewed December 15, 2010

Constructed: 2.33
Casual: 2.87
Limited: 2.00
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Molten Psyche
A proud new addition to that strange animal, the red mill deck. Molten Psyche is of marginal use unless you've got a bad hand, in which case playing this card is like a mid-game mulligan, or if your deck has graveyard recursion, at which point it's basically a discard outlet. The fact that everybody else gets a new hand is irrelevant, since the odds of their new hand being better or worse than their current are dead even, unless you're trying to mill them. Unless you have Metalcraft, of course. At that point, it not only recycles everybody's hand, it also acts as a Lava Axe against evervbody but you. Combine with Temple Bell and other such tricks, and you may have yourself a win condition. And hey, Temple Bell is an artifact and thus counts toward metalcraft!

Constructed- 2.5
Casual- 3
Limited- 3
Multiplayer- 3.5

David Fanany

Player since 1995

Molten Psyche

As I've mentioned in this space before, I like highlander/singleton formats. The last few blocks have been kind to one of my favorite archetypes: Underworld Dreams. Shadowmoor gave it a card with a very similar effect to the marquee card, and now Scars of Mirrodin offers one that looks a lot like Winds of Change (another of my all-time favorite cards) with benefits. There are enough artifacts in the new Mirrodin block that you want to play to make the second clause active a lot of the time, and there are lots of decks around that won't appreciate having to shuffle all their Titans and planeswalkers into their deck. I think this is going straight into my Underworld Dreams deck, and I wouldn't be surprised if you eventually see it in other places too.
Constructed: 3/5
Casual: 4/5
Limited: 2/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Molten Psyche which is a three mana sorcery that has each player shuffle the cards from their hand into their library then draws that many cards.  This is a fairly standard ability, but can be enhanced by Metalcraft to deal damage equal to the cards drawn that turn which is nice if you happen to be running some kind of Red artifact deck.  Overall the card has a bit of potential yet probably won't see much play as you need your opponent to have cards and really don't gain much from exchanging cards.  If you plan on having cards you don't need there may be a design flaw and if your opponent has cards they can't play you don't want to give them a different hand.  Another more direct burn option is easier to manage if that is your goal while just drawing is usually better than trying to have cards in hand to switch out.
In Limited this is can turn a bad draw into something better, but again it is fairly weak and the double Red in the cost doesn't help the cause earlier on when more cards are likely to be in your hand.  Metalcraft is easier to obtain in the set and getting several points of damage is likely though your opponent is just as likely to benefit from new cards.  While it may depend on your style of play this shouldn't be a high priority in Booster or Sealed.
Constructed: 1.5
Casual: 1.5
Limited: 1.0
Multiplayer: 1.5

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