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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Genesis Wave
Image from Wizards.com

Genesis Wave
Scars of Mirrodin

Reviewed December 14, 2010

Constructed: 3.50
Casual: 4.25
Limited: 3.40
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Genesis Wave

You may have heard of the various Elf decks that ramp their mana and then use this card to dump a ton of lands and Elves onto the field at once. Genesis Wave is likely a must in any sufficiently green ramp deck, as it allows for explosive bursts of development that can frequently turn a board state around while simultaneously dropping more lands into play, which can be tapped for mana immediately. Admittedly, it is a bit of an all-in card, and is very susceptible to being countered or walking into a boardsweep if your opponent guesses what you're about, but that small risk doesn't outweigh the reward of being able to suddenly make a cavalcade of permanents drop into play.

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4

David Fanany

Player since 1995

Genesis Wave

I'm almost positive the phrase "Genesis Wave" was spoken in one of the Star Trek movies. The second? Or maybe the third? Whichever it was, this card promises hilarious fun in the vein of Warp World or Hypergenesis. Twenty-odd Elves? One card away. Twelve Kobolds, Gauntlet of Might, and Muraganda Petroglyphs? Plausible! Emrakul, Kozilek, and Ulamog? Well, maybe if you had Heartbeat of Spring in play . . . Even if you can't pull that one off, this card is an instant casual classic.
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Genesis Wave
Welcome back readers today's card of the day is a powerful green card from Scars of Mirrodin. In standard this card has seen play in green ramp decks as well as elf decks, being able to generate a large amount of mana means this spell can end games all the quicker. In extended and eternal once again this card fits perfectly in elf decks that can generate a ton of mana quickly or decks that utilize infinite mana shenanigans. In casual and multiplayer this card is the bee's knee's being able to effectively ramp and put out Eldrazi and other game winning threats means this card will see a lot of play in elf decks as well as combo decks. In limited it requires a heavy commitment to green so im unsure of how to rate it, if it effectively hits it is a bomb card make sure to pack enough green sources in your deck.
Constructed :4.0
Casual: 4.5
Limited: 3.5
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Genesis Wave which is an interesting Green sorcery that can do quite a bit in a mono-Green acceleration deck or with artifact support.  The dedication needed is a bit high, but the potential is great as well and it can really dominate a game.  Expect to see quite a few attempts at running this in serious competitive formats.
For Limited this is weakened by the triple Green in the casting cost and not having the dedicated support available, so playing anything you want from your deck is highly unlikely.  Getting a few lands may be the best case scenario which makes this a fairly mediocre card depending on your pool and unless you have multiple three mana cost or lower cards is probably not worth running at all.  It may depend on your playstyle, but more often than not a simple creature is likely to work better than this bulky card and it should be passed as such in Booster and sidedecked in Sealed.
Constructed: 4.0
Casual: 4.0
Limited: 1.5
Multiplayer: 4.0

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