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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Angelic Arbiter
Image from Wizards.com

Angelic Arbiter

Reviewed August 9, 2010

Constructed: 3.00
Casual: 3.75
Limited: 3.50
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Angelic Arbiter

Big enough to block and kill Baneslayer Angel, and live, as well as survive Combust, the biggest toughness-based kill spell in Standard (not counting X spells of course). Angelic Arbiter forces opponents to deal with it, not only on threat of taking 5 flying each turn, but to get out from under the sadistic choice the Arbiter imposes on them. If your opponent doesn't have the answer that turn, or immediately thereafter, their actions will be extremely restricted while you run roughshod over them.

Constructed- 3.5
Casual- 4
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

Angelic Arbiter
The first thing I could think of when I read this card was the "Rule of One," a crackpot self-help article that suggested you should only have one interest or activity at a time. Angelic Arbiter may be about restricting what goes on, perhaps more in a bringing-order-to-chaos way than a inadvertently-hurt-the-people-you're-supposed-to-help way, but there isn't only one way to play with her. She combines with effects like Ghostly Prison to bring everything to a screeching halt no matter which option people choose, and with almost any game state in a multiplayer game to force people to figure out what the heck they should do next. Magic, much like life, is the opposite of the Rule of One: there is space to have fun in almost any configuration you can imagine.
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5


Magic The Gathering Card of The Day: Angelic Arbiter
Welcome back readers today's card of the day is Angelic Arbiter a big flyer with a big mana cost. In standard plenty of high mana cost cards are played but with resident angel Banelslayer hanging around white decks are hard pressed to find room for cards such as this regardless of how powerful the effects are, the ability to shut down combat or have a semi Silence are great abilities, I just doubt it will see much competitive play. In extended and eternal the same problem except there are many better creatures and more powerful answers to this card. In casual and multiplayer this should be a popular card, being able to have a big flyer and the ability to screw with multiple opponents is fun. Angels are a popular casual tribe right behind goblins and elves, this card will see play in casual white/ blue control decks. In limited its big and has evasion and can put pressure on your opponents I would draft if your in white.
Constructed: 2.0
Casual: 3.5
Limited: 2.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Angelic Arbiter which at seven mana and a 5/6 Flying doesn't do much offensively for the cost compared to other angels, but the two abilities can really frustrate your opponent.  It doesn't help against any kind of instants on your turn, but it does avoid any kind of advantageous spells before, during, or after combat including any response to your own effects.  If not for the high cost this would be a premier card, but at seven the price is too high and the effect too oriented for earlier stages of the game to make an impact in constructed formats.
For Limited a seven mana 5/6 with Flying may not be the best, but it certainly isn't bad either and the effects can help as in the constructed formats.  A solid first pick and the two White in the casting cost is quite easy to work with in a multiple-color deck.  With any kind of pool this is an easy choice to play in Sealed as there is no direct negative beyond the higher than average mana cost as the effect is only a negative for your opponent.
In Multiplayer having this impact all opponents makes this a pretty drastic impact on the table that is worth protecting when it hits the battlefield.  The format tends to last longer which should allow this to not only hit the field, but arrive around the time where the effects will have the maximum impact on combat.  Playing Whispersilk Cloak with this to prevent targeting and get free attacks won't make you any friends, but with a defensive or life gain strategy it can potentially win some games.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 4.0

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