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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com


Reviewed September 2, 2010

Constructed: 3.00
Casual: 3.00
Limited: 3.50
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 



It's a temporary solution, but sometimes in Magic you just need one turn. It's also an excellent way to "counter" Auras and any other spells that may have targeted your target. It would also be a good countermeasure against an aggro deck or other deck that relies on tempo-- if you can knock them back a turn, you've slowed them down long enough to take the lead.

Humorously, it also works well in aggro decks themselves, to remove a blocker for a turn. It doesn't really matter that they can recast it next turn of you're swinging for lethal, now does it?

Constructed- 3
Casual- 3
Limited- 3.5
Multiplayer- 2.5

David Fanany

Player since 1995

Like Llanowar Elves, which we reviewed earlier this week, Unsummon is a "baseline" card. Ironically, many such cards are often underused in high-level constructed play, and Unsummon is one of those right now. Sure, it does something helpful for a very good cost, but it's being passed over because it doesn't do anything else - and Standard is full of cards which do lots of things, even when you only cast one. Still, it's hard to count it out, if only because of the surprise factor, especially in limited. Note that it works on Gideon when he uses his zero-cost ability.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5


Magic The Gathering Card of The Day: Unsummon
Welcome back readers today another card we strangely enough have not reviewed Unsommon, a card that has been around a long while. Unsummon the ability to simply bounce a creature to it owners hand is elegant, Unsommon buys the blue player time, slows down opponents tempo, and can possibly used to reuse come into play effects albeit expensively. In standard Unsummon is a good card just not good enough, in a format full of heavy hitters it has unfortunately taken a backseat to cards like Into The Roil to deal with troublesome permanents all around. Unsummon could see play against Polymorph decks to remove a token to fizzle the namesake spell or to bounce an Eldrazi back to its owners hand where it may not be played again. In extended and eternal this card is outnumbered by more efficient cards that can target more than creatures. In casual and multiplayer this card is decent it can keep creatures at bay but I would go with its seal form Seal of Removal , it comes down at sorcery speed but can act as a deterrent later. In limited is pseudo creature removal as it can set an opponent back and buy you a turn a nice trick.
Constructed : 2.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Unsummon which for a single mana can temporarily deal with almost any opposing creature, respond to most removal by returning the target to hand, or get another use out of an enters the battlefield ability.  A versatile card that is at home in almost any Blue deck, but does not gain card advantage as the benefit is temporary unless the target has an Aura attached.  An attack is prevented for the turn of the attack and then the following turn if it is summoned then without Haste, but the opponent doesn't actually lose a card while you do.  Despite that drawback cards that stall without removing something from play are useful by themselves and this has options even when there is nothing on the opposing battlefield to bounce.  For a control deck this will generally be used as one of the few available options against something that escaped true countermagic and will then be countered when next played.  The best response against this is for an opponent to have a second threat available to play on the same turn, but having enough mana for both is not always an option.
For Limited this is a great card to stall the opponent out and remove an attacker or even better remove a blocker to swing in for a final strike.  Acidic Slime, Augury Owl, Gravedigger, Hoarding Dragon, Howling Banshee, Liliana's Specter, Manic Vandal, Obstinate Baloth, Phylactery Lich, Sylvan Ranger, Tireless Missionaries, Triskelion, War Priest of Thune, and the Titan series all have some kind of comes into play effect that can be used with Unsummon with varying degrees of benefit depending on the situation.  As the Titans gain their effect from attacking as well it is rarely useful to Unsummon them to play them again aside from situations where attacking is detrimental, but usually Unsummon on the cause of that would solve the problem.  For Sealed there is little cause to not include this in a Blue deck and for Booster this is a good choice to draft alongside other control and removal options depending on what choices are available.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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