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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Mana Leak
Image from Wizards.com

Mana Leak

Reviewed August 31, 2010

Constructed: 4.25
Casual: 4.13
Limited: 3.90
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Mana Leak

The last time Mana Leak was reviewed on this site was over 6 years ago, and nobody who reviewed it then still does COTD reviews for us, so I guess it's time to look again at this old card through new eyes.

When Lorwyn gave us Negate, and M10 followed up with Essence Scatter, most people were fairly happy because it seemed like as close to the original Counterspell as we'd ever see again. Two mana; your spell is countered. Alas, Negate and Essence Scatter had targeting restrictions that made it matter at time of deckbuilding whether or not you wanted to be able to counter creature spells. Essence Scatter fell to the wayside, as all too often it was a noncreature spell that you needed to stop. So Negate became the counter of choice, only for decks running it to find themselves in hot water against creature-based decks. Any deck that wanted to counter a spell pretty much needed to run one in the maindeck and one in the sideboard.

The return of Mana Leak puts a stop to that issue. Now, one card guarantees you an answer to any spell an opponent can play... at the price of not always stopping the spell definitively. But most of the time, any sufficiently frightening spell an opponent would play doesn't leave them with an extra three mana up, so Mana Leak is quite good at stopping a variety of spells.

Constructed- 4
Casual- 3.5
Limited- 3.5
Multiplayer- 3.5

David Fanany

Player since 1995

Mana Leak
I haven't decided whether people fear Mana Leak too much or not enough - strange as that may sound for someone who was playing when it was originally released in Stronghold, and was still playing when it was re-released in the Eighth Edition of the core set, and is still playing now that it's been re-released again in M11. It is almost peerless at stopping spells in the early game, and it's sometimes relevant way later too (who doesn't like using all their mana every turn?). If great cards change the way people think and act just because they know they're in decks, Mana Leak is definitely one of the greatest.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Mana Leak 
Welcome back readers today's card of the day is the recently reprinted Mana Leak. Early game this card can serve as a hard counter but its useful wanes as the game drags on. In standard it has been a while since Mana Leak has had the spotlight. Blue being one of the most powerful colors in standard at the moment means this card will see so much play it will make your head spin, while not a hard counter any deck running blue in standard has to have a good reason not to pack some Mana Leak's. In extended Mana Leak will see play as the new extended format is shaped, its a powerful blue card. In eternal there are better free counters along with the original Counterpspell this card is good just not quite as good. In casual and multiplayer this card is decent it can counter threats early or late game if an opponent taps out for their Akroma or other threat. Control decks are powerful in multiplayer you just need to lie low and counter dangerous spells. In limited counters are not the greatest but this card is near the top of the list I wouldn't pass any of these unless there is removal or a bomb in the pack.
Constructed: 4.5
Casual: 4.5
Limited: 3.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Mana Leak one of the more powerful early game countermagic options in Blue's spellbook, but loses some steam later in the game when the opponent may have the extra lands untapped to cover the cost.  Anytime someone taps out against Blue they worry about a card like this being played which shows the kind of psychological impact it holds.  Being prepared for this by playing two cards a turn or keeping three mana available helps, but does slow a player down.  Overall a very strong choice for a control player and one that has and will continue to see play for some time to come.
For Limited this is a great card early and into the middle stages of the game, but due to the often longer nature of the format can become a dead draw later on as lands pile up on both sides of the battlefield.  Easily worth running in Sealed and solid support to draft as pre-removal in Booster this can punish anyone for anything they tap out for.  For just two mana, one of which being colorless, this is a great partner to Cancel and much easier to run in a multicolor deck.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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