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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com


Reviewed August 19, 2010

Constructed: 3.25
Casual: 3.67
Limited: 3.40
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 



Green doesn't have many ways to get past blockers. Fog may seem like a defensive measure, but it does have offensive potential. When your opponent attacks, it's with the understanding that you'll either take significant damage or surrender the lives of some of your creatures to block and kill his. If you take a third option and play Fog for a single G, your opponent suddenly finds you and your army undamaged and all his own creatures tapped-- ready for a counterattack.

Alternatively, you can alpha strike with your big green beasts fearlessly. If your opponent survives, he'll assume that you've left yourself open for a counterattack. So he'll go for the desperation swing, and you spring Fog on them. Oh no, now you can swing with everything a second time!

Constructed- 3
Casual- 3.5
Limited- 3.5
Multiplayer- 3

David Fanany

Player since 1995

A very old card and also a very evocative one, as they like to say now: the creatures get lost in the fog, and can't fight the opponent or his creatures. The main value of this card is surprise, as green is generally considered to be more offensive than defensive. Many games have been won by getting the opponent to go all-out when they didn't expect a Fog, and then launching a game-winning counterattack. It's usually a straightforward card for frustrating creatures, but it also acts to shut off triggered abilities of creatures like Scroll Thief, Hypnotic Specter, and Ashling the Extinguisher.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Magic The Gathering Card of The Day: Fog

Welcome back readers today's card of the day is the classic Fog, since its inception in Alpha Fog has become one of the more popular card mechanics leading to other cards such as Holy Day and its brethren. In standard Fog decks have existed for a while although they have primarily used white as their fog color, this is not to say Fog wont see play its a solid card. In extended and eternal it has a probable home although I'm not sure of exact archetypes. In casual and multiplayer this is a beautiful and powerful card, opponents massive hordes of elves getting you down, Akroma about to kill you? Not any longer. The politics associated with this card could help assist you in making friends around the table or just keeping someone in the game you want or playing kingmaker. In limited its a solid combat trick I wouldn't draft it too highly but if your in green its a decent card. Overall Fog is a powerful card that's as old as Magic itself and still powerful.

Constructed: 3.0
Casual: 4.0
Limited: 3.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Fog which costs a single Green mana and prevents all combat damage during that turn. Unlike the later Safe Passage which prevents all damage combat or otherwise that would be dealt to you or you creatures, Fog is both more specific in being only combat damage and more general in impacting all sources of combat damage. This is quite powerful for a single mana though and can avoid a great deal of damage from any alpha strike or even one large evasive creature. Also, particularly useful against creatures that leave play at the end of the turn or are powered up by an instant or sorcery. Not every deck fields the kind of offensive that calls out for a Fog response, so it may be best suited to the sidedeck depending on your local metagame.

For Limited this is almost a must include in your Sealed deck if you are running Green main or as a color filter support. The format is heavily combat oriented and an opponent going all in with an alpha strike might leave themselves open for you to win the game the following turn. In Booster this is a solid choice to pick shortly after a Green bomb or major acceleration as removal is light in the color.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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