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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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Rest For the Weary

Reviewed March 5, 2010

Constructed: 2.50
Casual: 2.33
Limited: 2.50
Multiplayer: 2.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Rest for the Weary

This card is terrible. The chance of getting a second Sacred Nectar at no additional cost is not worth playing Sacred Nectar. This card does absolutely nothing to bring you closer to victory, unless you're playing Felidar Sovereign. By putting this in your deck, you're wasting a slot that could be better spent on a creature to attack with or a combat trick that might actually hurt yur opponent. Even if its cheap mana cost is your only excuse, Standard gives us Aven Squire at the same cost, and Zendikar Block gives us Cliff Threader and Marsh Threader.

Constructed- 1
Casual- 1.25
Limited- 1
Multiplayer- 1.25

David Fanany

Player since 1995

Rest for the Weary
This card is shockingly powerful and elegant. It is a threat to certain deck types on a level not seen since Martyr of Sands. If it has been comparatively overlooked so far, it is more a sign that the types of decks in competitive Standard and Extended that could play it have a lot of other options. It also doesn't quite interact with certain cards that Fog-type cards do, like Luminarch Ascension, but it has a lot of potential.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Rest for the Weary which is strictly a life gain card that can gain additional life with a Landfall trigger. 

Personally I am not a big fan of life gain cards that don't have additional benefits such as damage or being attached to a creature, but some can be playable in the right decks.  It stalls a bit, potentially quite a bit with eight life, but does not directly help you win the game unless using an alternate win condition.  It is target player which could be used to trigger effects that happen when an opponent gains life, but that isn't likely to be a factor very often.  Even with all of that being said eight life as early as the second turn is a concern for most opponents, but in particular can derail Red decks that tend to stall out if any attack or burn is mitigated.
For Constructed, Casual, and Multiplayer this is a great example of a weak theme and as such may see play in control decks, especially ones with a life gain aspect.
With Limited if this is in your Sealed pool and you are running White unless you are pressed for cards to cut this should probably be included.  It alone can buy two to four turns depending on the situation and works equally well early or as a topdeck later on.  In Booster draft this isn't something that should be picked too early, but if it is in your color or colors it can be a pretty powerful common to have available.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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