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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Momentous Fall
Image from Wizards.com

Momentous Fall
Rise of the Eldrazi

Reviewed April 28
, 2010

Constructed: 4.08
Casual: 4.13
Limited: 4.13
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Momentous Fall

I mentioned this in my last article, but I seriously believe this is going to give monogreen some teeth. It's an instant, so you can use it in response to an opponent's kill spell, but that assumes you've got four mana up when your opponent kills it. That might happen if your opponent plays his kill spell during combat, and you were smart and didn't play out all your mana pre-combat, but more likely you'll have Momentous Fall as the last card in your hand, and at end of turn you'll decide to cash in a creature to refill your hand with cards. Or better yet, steal a creature with Act of Treason, Mark of Mutiny, or Sarkhan Vol and use it as a removal spell that also gains you life and draws you cards. Just take care to only use Momentous Fall on creatures with power 3 or greater, so you're getting a net gain in cards. You could even Giant Growth a creature before Falling it, which turns Giant Growth into Ancestral Recall and Healing Salve all in one.

Constructed- 3.75
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Momentous Fall
Drawing cards is good and all, but do green decks really need to lose a creature to do so? Perhaps, if Damnation is heading your way, or the creature in question is Weatherseed Treefolk (or, um, Yosei). If yesterday's Card of the Day brought amazing new power to red decks, this will add a whole new dimension to green.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Today's card of the day is Momentous Fall which is a bit underrated as it is an Instant speed response to any kind of destruction that gives you life points and cards.  For just four mana there are few Instant options in mono-Green that even come close to this in potential usefulness.  Very often one of the cards will be a creature to replace the one sacrificed, so there is little to lose and quite a bit to gain. 

Well worth testing out in any Green deck with larger creatures available.
For Limited the double Green is a slight concern, but otherwise it is a great response to removal that gains card advantage and a few extra life points.  A good first pick in Booster and an easy addition to any Sealed build with enough Green to support it.  Try drafting a good number of creatures as support and this can turn a slow middle game into a rout in short order.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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