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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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Kor Sanctifiers

Reviewed September 8, 2009

Constructed: 2.75
Casual: 3.00
Limited: 3.40
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Kor Sanctifiers

There has long been a debate over whether or not to put Disenchant effects in your deck. If you do, you risk drawing dead cards if your opponent has no artifacts or enchantments. If you don't, you risk finding yourself in a position you can't break out of because you can't kill your opponent's artifact or enchantments. Traditionally, the favored solution to this has been creatures that destroy artifacts or enchantments. Wickerbough Elder was very popular as a Naturalize attached to a 4/4 that was never a dead draw, despite the fact that if you don't Naturalize anything with it, it's just a 3/3 for four mana. Kor Sanctifiers is even better than that. You can choose to play it as a 2/3 for three, a pretty decent bargain for a creature, or a 2/3 Disenchant for four, which kills a card of theirs and gives you a creature, a 2-for-1.

Constructed- 2.75
Casual- 3
Multiplayer- 3
Limited- 3..5

David Fanany

Player since 1995

Kor Sanctifiers

I always thought the Kor had something to do with Rath, the setting for Tempest. I can't wait to see how they explain what they're doing in Zendikar. The effect on this card is strong, and the cost is about right. Multiplayer formats often like multipurpose cards like this, as you often need to defend yourself against both creatures and artifacts at the same time. I think the Sanctifiers definitely have a lot of potential - we'll see what sorts of things there are for them to fight in the new set.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Paul Magic The Gathering COTD: Kor Sanctifiers

Welcome back readers today we start the reviews of cards from Zendikar, today’s card of the day is Kor Sanctifiers a nice Disenchant on a stick with a Kicker cost of one white man, you get a 2/3 body as well as the kicker effect if you paid for it at four mana. The nifty thing is the rewording of Kicker if it was kicked ha! Anyways back to the card, with the big rotation soon upon us Kor Sanctifiers may at least find a spot in sideboards as an answer to artifacts and enchantments that can also beat down players. Cards that deal with artifacts and enchantments as well as swing have seen a fair amount of play and in standard I do not doubt this card will see the same fate. In extended it may serve as a decent card with versatility. In legacy and vintage no chance. In casual and multiplayer cards like disenchant may prove to be useless depending on opponent’s deck, with Kor Sanctifiers that problem does not arise as you can use it as a weak but still effective vanilla creature. In limited it’s a creature that can double as removal for artifact creatures and other pesky cards. Overall a solid card I expect it to see a fair amount of play as soon as Zendikar becomes legal.

Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0
Michael "Maikeruu" Pierno Today's card of the day Kor Sanctifiers is from the upcoming Zendikar set. It brings back the old Kicker mechanic and can help against enchantments of artifacts.

In Constructed and Multiplayer this can be a mediocre sidedeck choice, four mana for a 2/3 and destroying a card isn't bad, but the higher cost and casting speed limits it quite a bit.

In Casual this is a more fun method of dealing with cards to destroy as it also gives a creature, but without a currently useful type it again seems to be destined for the sidedeck at best.

In Limited things change a bit as the format is slower and destruction plus a creature is solid card advantage. If you are playing enough White mana to handle two for the cost I suggest running any you have.
The base cost isn't bad, but the destruction can be incredibly useful to deal with a wide variety of threats.

Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

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