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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Goblin Artillery
Image from Wizards.com

Goblin Artillery

Reviewed September 23, 2009

Constructed: 2.25
Casual: 2.40
Limited: 3.00
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Goblin Artillery

So it hurts you too. It lets you shoot down one creature after another, as long as you have the life to spare and are willing to spend it. This is a classic skill-tester card-- it tests if you understand the game well enough to know what 3 life points are worth.

Constructed- 2
Casual- 2.5
Multiplayer- 2.5
Limited- 2.75

David Fanany

Player since 1995

Goblin Artillery

Goblins have never been known for their concern for occupational health and safety, as Goblin Artillery amply illustrates. Creatures are more powerful now than when these warriors' Orcish ancestors took up artillery, and there's no more Circle of Protection: Red to interact with them, but repeatable damage is nothing to laugh at. They still shoot down dangerous Snapping Drakes, and they still mess up combat math. Hope you're not afraid of fire.

Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5

Wednesday 9-23-09


Goblin Artillery


Constructed: The taking 3 damage to deal 2 damage does not add up to good math for competive Magic.


Casual & Multiplayer: You would think this card would be not very popular even in the casual crowd, but you never know. One way of letting the other players feel sorry for you, and drop their gaurd.


Casual: This little dude could be great if you get some life gain somehow. It has a reuseable effect that has a bad sideffect. But most good stuff does, just have to learn to use it wisely.


Overall a okay card that alot of players will never use.


Constructed: 2

Casual: 2

Multiplayer: 3

Limited: 3




Michael "Maikeruu" Pierno Today's card of the day is Goblin Artillery, the 2010 replacement to Orcish Artillery with a change to the creature type. As goblins are far more common than orcs in Magic this is overall a positive change.

In Constructed and Casual the damage being dealt to the controller is a pretty major penalty, but it is still a powerful source of repeatable damage and can find a home in several suicide burn type decks.

For Limited this is a surprisingly effective card and has an excellent combination with the readily available Lifelink. The double Red mana cost and damage to you are both drawbacks, but two damage to a creature or player attached to a 1/3 body for three mana is still decent in a limited pool. In Sealed this should be played if primarily running Red and works well with common cards like Goblin Piker, Lightning Elemental, and Raging Goblin for a fast game. In Booster the priority depends partially on your style of play as this is a very aggressive effect and may get passed around the table without any other players picking it up.

With Multiplayer the damage dealt to yourself is more detrimental as burning down a single opponent or army still leaves you in a weakened position against any other threat.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 2.0

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