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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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Quest for the Gravelord

Reviewed September 10, 2009

Constructed: 3.00
Casual: 3.50
Limited: 3.75
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Quest for the Gravelord

Control, mid-range, and maybe even combo decks are going to want this card. Only the aggro-est of aggro will have a more important play on first turn. It hits turn one-- you didn't have a better play that turn, did you?-- and once enough creatures have died, you get an uncounterable 5/5 Zombie. That you only payed one mana for. That's pretty sweet. As long as your opponent isn't running Kor Sanctifiers, that is.

Constructed- 3.5
Casual- 4
Multiplayer- 4.25
Limited- 3.75

David Fanany

Player since 1995

Quest for the Gravelord

There are decks that like nothing better than playing creatures, but unfortunately, they sometimes run into decks designed to kill creatures. There have been black cards designed to combat such decks before - Ichorid, Oversold Cemetery, and No Rest for the Wicked were all popular solutions to control, but Quest for the Gravelord is a little different because it gives you a better creature, to replace all the ones you lost. Better? Maybe. I think this card has a lot of potential. Plus it's just plain cool.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 4/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Quest for the Overlord

This card is pretty spicy. What is black is good at is killing it's own creatures. In a creature based deck, this keeps you from fizzling out later. A 5/5 is not a bad size for the cost of what is likely either inevitable or part of the master plan. I can see this going into a constructed deck. It may be a sideboard, but I think this will see play. I love the return of counters. This is likely a part of a cycle of cards and I hope that we see them all having a CC of 1. It limited, a game of creatures, I love this and will easily be an early pick. Looking forward to tomorrow's exclusive card preview...stay tuned!

Constructed: 3
Casual: 4
Limited: 4
Multiplayer: 3
Paul Magic The Gathering COTD: Quest for the Gravelord

Welcome back readers today’s card of the day is a part of the quest cycle, whenever you meet a requirement you may put a quest counter on the enchantment, then when you have enough you sacrifice it for the effect. Quest for the grave lord’s trigger is whenever a creature is put into the graveyard from the battlefield put a quest counter on it. When you accumulate three counters you can sacrifice it for a 5/5 zombie giant. The minimal mana investment in the quests may provide for interesting play opportunities. Sending opponents creatures to the graveyard should be easy for a black mage, and creatures go to the graveyard periodically throughout the game, for small investment this card rewards you for things that would happen anyway. In standard post rotation I doubt know if this would see play outside a monoblack deck, a 5/5 is a big body so this card may see a bit of play. In extended and eternal formats I doubt this or the other quests will make an impact. In casual and multiplayer this card is a good addition to zombie decks as the more players there are the faster this comes out and can reward you for graveyard shenanigans and packing mass removal like Damnation. In limited if you’re in black definitely snag it as a 5/5 creature is a great incentive.

Constructed: 2.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.5
Michael "Maikeruu" Pierno Today's card of the day is Quest for the Gravelord a one mana enchantment that can add a 5/5 creature to your battlefield after enough creatures are sent to the graveyard. While not an overly impressive card it does have some value as a card for an opponent to keep an eye on and a difficult to counter option for getting a creature into play.

In Constructed I am not sure if this will really fit in to any decks as it isn't completely reliable. Generally cards that are powerful or versatile are more likely to see play, but this enchantment is neither.
It and the other quests are different and enchantment destruction isn't overly common. Time may tell the true value of this card, but for now I see it as having potential to shine with some support. Cards like Shriekmaw would be very powerful when Evoked and hopefully some new options will be released in Zendikar for Standard.

To Casual this can be a fun card, almost like Infernal Spawn of Evil from Unglued in the sense of psychological warfare. A fun and potentially powerful card is what Casual players tend to like most and finding ways to make this quest trigger faster will undoubtedly appear at dining room tables worldwide.

With Limited this is an interesting choice being a one mana 5/5 with a condition. Personally I'd play as many copies of this and creature destruction or self-sacrificing creatures as I can get if playing Black. As an uncommon seeing one or two shouldn't be too unlikely and dealing with the enchantment or the 5/5 should be difficult for most opponents. That being said, this does depend entirely on your other cards. Without support this can potentially be dead weight as your opponent attacks into little or no defense. Make sure to include other low cost creatures and destruction to get the most out of the Gravelord.

On Multiplayer's expanded battlefield a card that counts every creature sent to the graveyard will generally activate faster than most one on one games. That does add to the power, but it is not enough by itself as you still need to control as much of the timing as possible. The best moment is of course at the end of the turn of the player before you as it limits the options for destroying your creature on every other player's main phases.

Constructed: 3.0
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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