Air Elemental was always decent in Limited, so
there's no reason you wouldn't want this. The
three wishes you get to make, for 2UU apiece, is
all gravy. Yes, sometimes you'll flip a kill
spell when your opponent has no creatures, but
in that scenario you're probably already winning
anyway. Once this hits the table, you barely
need to cast stuff from your hand. Make your
wishes each turn, get whatever off the top, and
by the end of three turns you should have a hand
full of gas.
This is a fun card to play with in any format;
the randomness can be mitigated if you don't
like it, or enhanced if you do like it! My only
complaint about it is that they weren't able to
fit in the consequences of a badly-worded wish -
the only thing better than a spectacular
mid-combat wish is a spectacularly failed
for just over 5 years
-Playing MTG for just over 10
Djinn of Wishes
Those who read my reviews know of my love for
blue. This creature ain't all that bad. For 5
mana, you get a 4/4 flyer. For each 4 mana after
that, you get a free played spell off the top.
Now, to make this guy work, it takes some
investment in library manipulation. Blue it good
at that. You have Sage Owls, Ponders, and the
like. Control decks are usually built around
getting out an expensive spell as early as you
can. In the meantime, it is good to have
alternative win conditions and something to hold
off the attacking forces. I like this card.
Don't love it, but like it.
Today's card of the day is Djinn of Wishes another
potentially useful card packed with flavor as is
often the intent with the new 2010 set.
In addition to a solid 4/4 Flying for five you
also get the potential to play a card from the
top of your deck for four mana. Considering the
color, setting up the top of your deck to be the
card of your choice is not particularly
difficult or even expensive.
In Constructed the cost is a minor issue as the
effect is quite solid.
There is a bit of potential to make some
explosive plays, but overall I don't see the
card finding many homes. It may get broken later
on, but I don't see it there just yet.
For Casual this is a really fun card and can
play out some really large and dangerous
creatures or spells far earlier in the game than
would normally be possible. Kind of the
hallmarks of the format. Well worth running a
deck built around this and something that
changes how you look at other cards.
With Limited this card only increases in value
when you have or draft Sage Owl and Ponder. The
more of them you have the better this card is.
Even without the support the body is solid as is
most flying types and the effect is great in the
format. A top pick and then aim for the support.
With Multiplayer the potential is there, but
like constructed I don't see it quite lasting.
While it can possibly run into a strong card I
expect most opponents will not want to risk
letting the effect go off.
With more players the odds of someone being able
to remove the threat increases and I can almost
see the response being out of proportion to the
actual power level. As an example if you play
Ponder with a Djinn in play, someone is going to
want to destroy that Djinn before you can afford
to activate the effect. If you have the mana you
can of course respond, but I really don't see
anyone wanting to leave this guy around to
resolve that effect. A solid target if you want
to draw some hate and counter it, but a risky
one as it really makes you the player to oppose.