Even in a two-color deck, as most decks in
Limited are, this works out to about three or
four Wolves at least. Is seven mana a good deal
for three 2/2's? Just about, yes. But more
importantly, you're getting three or more
creatures out of one card. If one Wolf trades
with an opposing 2/2 in combat, another gets
Disfigured, and the third hits the opponent for
2 before being needed as a chump blocker, well,
you just killed a creature, called out a removal
spell, and hit them for 2 with one card. And
that's if you only get three Wolves-- you'll
often get more.
Elves are green's default tribe, and a perennial
fan favorite because they're powerful,
flavorful, and just all-round cool. Wolves are
green's second tribe in M10, and with cards like
this and Master of the Wild Hunt, they're
equally cool and not much less powerful. Howl of
the Night Pack mostly demands mono-green, but
I've seen it win games even in two-color decks.
Even getting four or five wolves can be very
hard to deal with, especially combined with
Overrun. Play it early, play it often.
for just over 5 years
-Playing MTG for just over 10
Howl of the Night Pack
For 7 mana you better get something great.
Getting a bunch of 2/2's is good but I am not
sure if it is really worth the investment. Now
if you have Garruk ready to overrun your team,
then I like it more. But even with some mana
acceleration, it means you must mono-green your
deck to get it's real effect. In limited
however, this could be a powerhouse as
monocolored is possible in the world of M10.
Wow, Wednesday already? Time's flying by pretty
fast nowadays. Looks like we have a new card for
you all today, and it's a fun one. I'm a big fan
of anything wolf, or dog-like. The card for
today is called Howl of the Night Pack. This
card really doesn't have a huge place besides in
Limited and maybe Casual, but the card itself is
Its always nice to summon 7 2/2 tokens in
Constructed: Here, making little tokens to poke
your opponent with really isn't going to do a
whole lot of good.
Casual: I can see this card being played in a
casual setting, its a fun card and can really be
devastating at the right moment.
Limited: I remember going up against this when I
did my sealed, thank god I had that Fog in hand.
Howl of the Night pack is a BEAST in Limited,
its so fun to run, almost anytime I had it, I
Multiplayer: In my opinion, this card really has
no meaning in a Multiplayer setting.
Until next time,
Michael "Maikeruu" Pierno
Today's card of the day is Howl of the Night Pack,
a sorcery that can add a fairly impressive
number of creatures to your side of the field.
With Green's mana acceleration it can be played
earlier than turn seven at the cost of fewer
tokens created, but is still valuable with even
three or four created. Zendikar adds some power
to this card with the return of Harrow to
standard as it can bring out additional Forests
early on. Any support for wolves or creatures of
the same type, such as Coat of Arms, really make
this card shine.
In Constructed and Multiplayer this is a decent
if somewhat difficult card to effectively use.
You need a decent supply of Forests for the best
value and generally some other card or two to
increase the effectiveness of the wolf tokens.
It has potential in certain environments, but
doesn't seem stable enough to be a viable
For Casual this is a very powerful card that is
fun to play and a bit more difficult to oppose.
A good wolf deck centered on this card can
overwhelm and crush many other casual designs
and is a pretty serious threat. Even as a theme
deck with a gimmick I consider this to be a
noteworthy addition to the pool of casual
With Limited I've repeatedly stated that tokens
are an excellent advantage and this card is no
exception. Even with a reduced number of Green
cards in a Sealed pool reducing the number of
Forests this is worth including. In a dedicated
Green deck in Booster this is a powerful card
and high pick that can be used offensively or
defensively to throw a wall of wolves into play.