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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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Awakener Druid

Reviewed October 6, 2009

Constructed: 2.25
Casual: 2.45
Limited: 3.00
Multiplayer: 2.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Awakener Druid

It looks good at first blush-- for three mana, a 4/5 and a 1/1. Yes, but not quite. The 4/5 is also a land, so you need four mana if you want the 4/5 to attack that turn. Also, the 4/5 is only as hard to kill as the 1/1-- when it dies, your 4/5 reverts to being a land again. And if the 4/5 dies, then you just spent 2G for a 1/1 and turning your opponent's Doom Blade into a Rain of Tears. Also, if you want to attack with the 4/5 or leave it back to block, you can't tap it for mana. This one's a real skill tester, and I'm not convinced it's good enough for any archetype that might want it.

Constructed- 1.5
Casual- 2
Limited- 2.5
Multiplayer - 1.75

David Fanany

Player since 1995

Awakener Druid

A simple and elegant card - so much so that, much like its fello M10 star Negate, you can't believe this is the first time you've seen it. It reminds me a lot of Living Terrain from Prophecy and the core set's Eighth Edition, and like that card, can be a lot of fun. I especially like it for limited - two creatures for the price of one is a great deal, and there's sometimes not much else to do with extra Forests.

Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Awakener Druid

What is not to love. For 3 mana you get a 4/5 creature and a 1/1 creature. Your forest still counts as a forest so it's not really like you are getting mana screwed by playing this. However, don't forget your land can now be terrored so don't play it to quickly when mana is needed. But I do like this card.

Constructed: 3
Casual: 3
Limited: 3
Multiplayer: 3
Michael "Maikeruu" Pierno Today's card of the day is Awakener Druid a three mana 1/1 that turns a Forest into another creature for as long as the druid remains in play.
This is an interesting effect, but fairly easy to disrupt if your opponent is given the opportunity. I consider the best play after Awakener to be something that adds toughness to the druid itself, making two threats on the field that can't be removed for the price of one card.

In Constructed, Casual, and Multiplayer this is a different, but generally average card in terms of power. Other options can be more reliable and grant multiple small creatures or one large one without being attached to a vulnerable 1/1 body.

For Limited with the smaller card pool this isn't a bad card at all, but needs to be played correctly for maximum effect. Oakenform is an excellent choice here and suddenly having a 4/4 and 4/5 in play can be a nasty surprise. It is still vulnerable, but playable. In Booster I would still pick other creatures or removal before Awakener depending on the pack, but it can serve the role of a three mana threat well enough.

In Sealed this is an easy choice to include in a deck with at least a few Forests and can be excellent bait for removal.

Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5

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