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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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Grim Discovery

Reviewed October xx, 2009

Constructed: 3.10
Casual: 3.40
Limited: 3.33
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Grim Discovery

I didn't intend for this to be "Cards That Work Well With Fetchlands" week, but there it is. No matter; if you can't afford fetches, Grim Discovery will give you herculean card advantage alongside Terramorphic Expanse as well as Gargoyle Castle, though the Castle obviously won't thin your deck. When you can use both modes of this spell, you're practically playing Sign in Blood without having to pay the 2 life.. unless you're paying it to pop the same fetchland twice. Only this time, you get to choose what cards you draw. Sound good? It does to me.

Constructed- 3.75
Casual- 3.5
Limited- 4
Multiplayer- 3.75

David Fanany

Player since 1995

Grim Discovery

Raise Dead/Disentomb has always been a solid card, especially in limited. This is sometimes a little better, and sometimes much better: there aren't a huge number of cards that destroy lands in Zendikar, but when there are, this will get you back in the game. I like it to reuse Teetering Peaks or Kabira Crossroads; it also protects Emeria (it's hard to make work in limited, but once your kitchen table catches on they'll be gunning for you) and interacts with Seismic Assault if you don't have Life from the Loam available.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno Today's card of the day is Grim Discovery one of my personal favorites in the new set. Grim Discovery is a very low priced two mana for two cards from your graveyard, provided you have both a land and a creature in the graveyard. This can be easily arranged with lands and creatures that sacrifice themselves for an effect and then be brought back again by Grim Discovery for an additional advantage.

For Constructed, Casual, Multiplayer this is a very solid card in the right build that can really maximize the value of certain cards and likely cycle through your deck's lands as well. This promotes a fairly efficient pacing to the deck's play and should be a rare opportunity to improve Black's speed and stamina for the middle part of the game. The opportunity also exists for trying to exploit some recursive effects could motivate some unique deck types for Black sort of like a suicide red. The exact potential remains to be explored, but considering Regrowth only brought one card back this certainly has value.

With Limited the card advantage is key, but there may be a bit more difficulty getting a land into the graveyard regularly. Even with that potential hindrance getting a creature is still a worthwhile effect for the card. This isn't a first pick in Booster, but if you have appropriate cards to work with it or nothing else in the pack it isn't a bad addition for Black. With Sealed it is generally worth a slot if Black is present and can even gain options from running the second color.

Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5

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