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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Oracle of Mul Daya
Image from Wizards.com

Oracle of Mul Daya

Reviewed October 22, 2009

Constructed: 2.90
Casual: 3.75
Limited: 3.67
Multiplayer: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Oracle of Mul Daya

This is one of the best acceleration engines I've seen in a while. Not only does it let you double the rate at which you're allowed to play lands, but if the top card of your library is a land, you can play it right off the top, effectively letting you thin your deck of lands. The only issue I have with it is that you don't have a land on top, and you've already played all the lands in your hand, well, it doesn't do anything for you except tell you what card you're about to draw. For that reason, it's best utilized in conjunction with tutor effects like, yes, you guessed it, the fetchlands. Anything that draws you cards, or fiddles with the top of your deck-- Gift of the Gargantuan?-- will enhance this as well. Just take care it doesn't draw too many kill spells.... unless you have a creature you'd like to draw them away from. After all, with all those lands you'll be playing, you must have had something big to cast, right?

Constructed- 3.25
Casual- 4.25
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995

Oracle of Mul Daya

He has seen the future, and it involves lush Forests, sweeping Plains, tranquil Islands, fertile Swamps, and majestic Mountains. This is almost the perfect card for the Zendikar block, and it interacts fantastically with everything from Plated Geopede to Scry.

Plus, between this, Future Sight and Magus of the Future, and Crown of Convergence, the theme deck almost builds itself. Almost.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno Today's card of the day is Oracle of Mul Daya a good support card for landfall and overall acceleration, but at four mana it requires a fairly dedicated deck to maximize the benefit. Standard elf mana sources, anything that increases your draw power, or something that allows you to change the top card of your library when it isn't a land can all enhance the Oracle's advantage.

In Constructed and Multiplayer this card doesn't quite have the power to make a big impact, it may appear in some new elfball design, but at four mana with only added lands for speed I don't see it becoming a headliner.

For Casual I can picture a few more decks trying to field the Oracle, but the effect of only playing a single additional land each turn limits the potential for any major combo.

With Limited this is a good choice, four mana for a 2/2 isn't the best by a longshot, but playing extra lands in a Landfall based environment is powerful and Green is already a good choice for mana fixing in many decks. Probably a first pick in Booster as it is a rare, but a removal is likely a better overall choice as it helps in more situations. In Sealed this should be played in any deck with some Green as it can add some speed and is still attached to a creature.

Constructed: 2.5
Casual: 2.5
Limited: 4.0
Multiplayer: 2.5

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