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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Warren Instigator
Image from Wizards.com

Warren Instigator

Reviewed November 3, 2009

Constructed: 3.20
Casual: 3.80
Limited: 3.00
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Warren Instigator

This thing can put TWO Goblins into play for free on turn three. Without you paying any mana that turn, so you can play Goblin Chieftain, attack with your 2/2 double strike, and end the turn with TWO Siege-Gang Commanders in play. That's just obscenely powerful.

Constructed- 4.5
Casual- 4.99
Limited- 3
Multiplayer- 4.5

David Fanany

Player since 1995

Warren Instigator

I was lucky enough to get a copy of From the Vault: Exiled, and so I am the proud owner of both this creature and his venerable ancestor. Is the Instigator likely to be in Exiled II in another 15 years? Perhaps not; he takes one turn longer to summon the horde, by which time your opponent may already have defenses up, and the creatures he has to fight through are even better than in Goblin Lackey's day (would we even notice Serendib Efreet in Standard right now?). That doesn't, however, mean the Instigator can't cause serious problems. The only thing harder to deal with than a Siege-Gang Commander is two Siege-Gang Commanders.

Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5

Tuesday 11-3-09


Warren Instigator


Constructed: Getting a Siege-Gang Commander or a Goblin Chieftain is the best you can do for Standard. It is to easy to block or it will get Path to Exile. Double strike kills a lot of early turns one or two drops.


Casual & Multiplayer: This is a big hit with the casual crowd. But in multiplayer games most players dislike goblins.


Limited: There is a nice number of goblins in Zendikar. Most have a Kicker. Drafting or building a goblin deck can do well with the right support color and cards. Double strike is good for a 1/1.


Overall a good card that was overhype when it was spoiled early on.


Constructed: 3

Casual: 4

Multiplayer: 3

Limited: 4




Paul Magic The Gathering COTD: Warren Instigator

Welcome back readers today’s card of the day is a valuable asset to Goblin based deck, for two mana you get a 1/1 double strike goblin creature with the ability whenever it deals damage to an opponent you may put a goblin creature card from your hand onto the battlefield. The comparison to Goblin Lackey is unavoidable where Goblin Lackey can put any Goblin permanents into play the lack of tribal goblin permanents makes the difference slightly moot. Instigator has double strike meaning if you get a clear shot you can dump all the creatures in your hand fueling decks that utilize hellbent or just want to play out threats and reduce opponents to zero life as soon as possible. In standard goblins can see resurgence with the newest goblin lord in Magic 2010 and the presence of powerful red cards in the current standard Goblins could be a viable archetype. In extended Lorwyn tribal decks may see resurgence in popularity and goblins could be a prime contender with a black/red tribal deck. In legacy goblins are a powerful presence with Goblin Lackey this card may or may not prove a useful addition although it may be more of a good thing. In vintage I don’t know the extent that goblins see play although this could be played in a goblin style deck. In casual and multiplayer goblins are a popular tribe and this card can make the goblin player at the table a fearsome opponent to contend with. In limited if you pick up enough goblins for support it may be a powerhouse card in a deck that’s predominantly red.

Constructed: 3.0
Casual: 3.5
Limited :2.5
Multiplayer: 3.5
Michael "Maikeruu" Pierno Today's card of the day is Warren Instigator an excellent addition to a Goblin Deck and made to combine with cards like Siege-Gang Commander, Goblin Razerunners, and of course Goblin Chieftain. For a little more of a late game presence Coat of Arms, Eldrazi Monument, or Hellkite Charger can end a game in a hurry.

For Constructed, Casual, and Multiplayer this card can add a great deal of speed and field presence to a Goblin deck, but without draw power to support it the offensive must be quick and thorough to avoid allowing your opponent to stabilize.

With Limited this is a bit difficult to run effectively with a mana cost of two Red and the lower number of potential Goblins to play. Instead I'd consider focusing on the Double Strike ability by adding Goblin War Paint or Trusty Machete to the equation. For Sealed the value depends mainly on the support, but a high enough Red mana content makes this quite playable. With Booster try drafting every other Goblin and appropriate power up along with burn to make a fairly effective hurry up offense.

Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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