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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Summoning Trap

Reviewed November 12, 2009

Constructed: 2.67
Casual: 3.18
Limited: 3.18
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Summoning Trap
I just get a kick out of so many cards in Zendikar. Most of the Trap cards remind me of things in old Dungeons and Dragons campaigns, minus the dice-rolling. With this in your deck, you almost don't have to worry about counterspells at all any more. And it's even out of range of Spell Snare and Counterbalance (just watch out for Nix!). Now, I wonder how many hit dice a Ravenous Baloth has?
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Thursday 11-12-09

Summoning Trap

Constructed: Standard, blue lost it's main counter spell. A creature getting counter not happening as much. They usually get killed will in play. Other formats it might show up against FOW.

Casual & Multiplayer: Nobody plays counter decks in our area for fun or multiplayer 

Limited: I do not see much use for the trap part, but for 6 mana instant at the end our your turn you have a chance of dropping a good creature against them. So just without the trap part it still has some playablility.

Overall is stay in flaver with green's getting around blue's counter-magic.

Constructed: 2
Casual: 3
Multiplayer: 2
Limited: 3



Michael "Maikeruu" Pierno

Today's card of the day Summoning Trap is potentially useful in any deck, even non-green, as it can be played for free if the trigger condition is met.  It is particularly useful when combined with Trapmaker's Snare as seen on Magic game day.
For Constructed, Casual, and Multiplayer this has a great deal of power in being able to summon any creature for zero mana, but only when your own creature is countered by the opponent first.  Generally this will be played in Green mana bases with large creatures which can be difficult to effectively wield.  There is some potential to using this in the side board against Blue control decks or as a vehicle to play Progenitus and other high cost creatures.  Casual tends to have larger creatures showing up more commonly and Multiplayer a better likelihood of someone running counterspells, making it potentially more useful in these formats.
With Limited this should often be taken first when opening a pack in Booster and then followed with a higher than average number of large creatures and all mana acceleration to support the theme.  In Sealed if the above exist in the pool this can be a key card in the deck, but without large creatures the value is drastically weakened.  Also, bear in mind that counterspells will be far less common in the format and paying the mana cost will be very likely.
Constructed: 3.0
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


Magic The Gathering COTD: Summoning Trap
Welcome back readers and today’s card of the day is of my favorite variety, a Spike/ Johnny card appealing to all the combo lovers in us all and at the same time seeing some competitive standard play. Summoning trap allows you to look at the top seven cards of your library and you may put a creature card from among the top seven into play. In standard this card holds powerful possibilities combined with Lotus Cobra, Zendikar game day has passed and deck revolving around angels and summoning trap make a solid appearance. Summoning trap can serve as a lynchpin of a deck or just as a powerful tool for fetching versatile creatures. The other possibility is to combine it with expensive creatures such as Darksteel Collosus. In extended and standard I predict more interesting combo and control decks will appear that use this card as a powerful tool in their design. If one gets countered and you have another copy in your hand you can play it for free pumping out scary creatures. In eternal I don’t see it seeing much play except in maybe some odd instances. In casual big fat creatures are always popular and cards that help you get out fatties and punish opponents for countering your other fatties is sure to see play in a variety of circles. In limited counterspells are rare but if your dedicated green with some mana accel this card may interesting but if you don’t have many bombs prepare to pay six for a 2/2 creature.

Constructed: 3.0
Casual: 3.5
Multiplayer: 2.0
Multiplayer: 3.5

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