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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Goblin Guide
Image from Wizards.com

Goblin Guide

Reviewed November 30, 2009

Constructed: 3.00
Casual: 3.00
Limited: 2.75
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Goblin Guide

Whoa, Nelly! Isn't that an unprecedentedly huge disadvantage? Beatdown creatures never look like this, do they? Well, except for Carnophage. And Jackal Pup. And Flesh Reaver. And Phyrexian Negator. And Wretched Anurid. And Raving Oni-Slave. And Drekavac. And Sangrophage. Maybe the Guide will give your opponent all the land he needs to cast spells. And maybe it'll kill him before he has a chance to cast them.

Constructed: 3/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Goblin Guide a one mana 2/2 that may give the opponent an extra land card into their hand, or at the very least reveal the top card of their library whenever it attacks. The drawback is inconvenient and can help speed the opponent up slightly, but early on this is a 2/2 for one which is excellent on defense and adding a known card to the opponent's hand can be turned into an advantage.

In Constructed, Casual, and Multiplayer having a 2/2 for one in a well supported type isn't bad, but the timing of any attack needs to be carefully considered against the advantage of giving your opponent a free land. Anything that reveals the top of the library before the attack or counts card in the opponent's hand can potentially see play.
Overall a 2/2 goblin that can be played in aggressive goblin decks (is there another kind?) and is worth looking at for any format.

With Limited the aggression is mitigated a bit by how many lands the Zendikar block promotes running in a deck. That being said little can top a 2/2 on turn one for offense and I consider it a higher pick in Booster, but after burn and more impressive monsters. In Sealed this should go into any Red build as the penalty can just be ignored if it doesn't attack, but a few early hits in this format can shift the balance too far for an opponent to recover. The odds of hitting a land are generally going to be a bit less than half, so the math is in the favor of the attacker. If your opponent seems to be especially short on mana or possibly missing a color, giving them the card early and thus an extra draw may outweigh the two damage. This is a very situational design and depends on your own personal style of play, but is well worth giving it a try when the options are so limited.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

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