This thing's mana cost is just too heavy. By the
time you can cast it, you opponent has probably
played out most of his hand, and graveyards
aren't always relevant. That's why most people
who play it attempt to play it out from under a
Windbrisk Heights, but the Heights is so
powerful it makes any card good.
Persecute was always popular, if not always fun
to be on the receiving end of. Tormod's Crypt
was the same. A card that includes both of them,
even if it's a six-mana sorcery, is bound to be
popular too. If you play Standard at some point
in the next two years, expect to have this
pointed at you at least a couple of times. And
you might not always have Negate to save you . .
This card is a killer card. The ablility to
remove both the hand and graveyard from the game
can be real bad for them. It stops Unearth and
Retrace dead in its tracks.
Casual it is alright, but multiplayer when you
only target one player it is not usually worht
It will all depend on what kind of deck your
opponent puts together. So sideboard yes, main
deck not. Still a good card that could ruin
Overall a great card for white and black.
Magic The Gathering COTD: Identity Crisis
Welcome back readers today we have one of the
handful of enemy color aligned black/white cards
of Alara Reborn. Identity crisis with a whopping
color intensive mana cost of six forces a player
to remove all cards from his or her graveyard
from the game as well as removing that player’s
hand. This card can effectively nullify some
graveyard based strategies and remove opponent’s
threats from their hand with little chance of
their retrieval. This cards primary area of
playability falls squarely in Standerd,
occupying the B/W Kithkin deck with the true
card that help makes this card playable.
Windbrisk Heights activation into this card is
absolutely devastating and can be achieved early
enough in the game to be devastating. The
Sideboarding of this card in B/W tokens and its
variants as well as any deck running both black
and white is recommended as this card helps
limit other players threats significantly and
with little or no cost to you combined with
Hideaway lands. In casual and multiplayer this
card can devastate one player but most likely by
the time it’s activated a majority of the
players good cards have already been played
barring an alternate way of casting it. Limited
this card could ruin an opponents hand and be
the blow you need to swing the game in your
favor, although its color intensive and a rare.
Although powerful this card fills a certain
niche and does so quite well considering the
restraints inherent in similarly designed cards.