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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Identity Crisis
Alara Reborn

Reviewed May 28, 2009

Constructed: 3.17
Casual: 2.50
Limited: 2.87
Multiplayer: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Identity Crisis

This thing's mana cost is just too heavy. By the time you can cast it, you opponent has probably played out most of his hand, and graveyards aren't always relevant. That's why most people who play it attempt to play it out from under a Windbrisk Heights, but the Heights is so powerful it makes any card good.

Constructed- 1.5
Casual- 2.5
Multiplayer- 2.75
Limited- 2.5

David Fanany

Player since 1995

Identity Crisis

Persecute was always popular, if not always fun to be on the receiving end of. Tormod's Crypt was the same. A card that includes both of them, even if it's a six-mana sorcery, is bound to be popular too. If you play Standard at some point in the next two years, expect to have this pointed at you at least a couple of times. And you might not always have Negate to save you . . .

Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5


May 28 2009


Identity Crisis


Constructed: This card is a killer card. The ablility to remove both the hand and graveyard from the game can be real bad for them. It stops Unearth and Retrace dead in its tracks.


Casual & Multiplayer: Casual it is alright, but multiplayer when you only target one player it is not usually worht it, sometimes.


Limited: It will all depend on what kind of deck your opponent puts together. So sideboard yes, main deck not. Still a good card that could ruin their tempo.


Overall a great card for white and black.


Constructed: 4

Casual: 2

Multiplayer: 2

Limited: 3




Paul Magic The Gathering COTD: Identity Crisis

Welcome back readers today we have one of the handful of enemy color aligned black/white cards of Alara Reborn. Identity crisis with a whopping color intensive mana cost of six forces a player to remove all cards from his or her graveyard from the game as well as removing that player’s hand. This card can effectively nullify some graveyard based strategies and remove opponent’s threats from their hand with little chance of their retrieval. This cards primary area of playability falls squarely in Standerd, occupying the B/W Kithkin deck with the true card that help makes this card playable. Windbrisk Heights activation into this card is absolutely devastating and can be achieved early enough in the game to be devastating. The Sideboarding of this card in B/W tokens and its variants as well as any deck running both black and white is recommended as this card helps limit other players threats significantly and with little or no cost to you combined with Hideaway lands. In casual and multiplayer this card can devastate one player but most likely by the time it’s activated a majority of the players good cards have already been played barring an alternate way of casting it. Limited this card could ruin an opponents hand and be the blow you need to swing the game in your favor, although its color intensive and a rare. Although powerful this card fills a certain niche and does so quite well considering the restraints inherent in similarly designed cards.

Constructed: 3.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5

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