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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Colossal Might
Image from Wizards.com

Colossal Might
Alara Reborn

Reviewed June 9, 2009

Constructed: 3.00
Casual:  3.50
Limited: 3.25
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Colossal Might

Frankly, I'd still rather just have Giant Growth for only one mana. But trample? I have to admit, when you're inflating your creatures up to Giant-size, trample is huge. The bigger your creature, the more it wants to have trample, and making a creature bigger makes it value trample that much more.

Constructed- 3.5
Casual- 3.75
Multiplayer- 3.25
Limited- 3.9

David Fanany

Player since 1995

Colossal Might

It's a little bit Giant Growth, a little bit Tower Above, and sometimes just a little bit more. You might wonder why you need this when, if you have red, Incinerate and Magma Spray should be at your fingertips; on the other hand, it messes up combat math and enables some ridiculous third turns with Silhana Ledgewalker and Might of Old Krosa. A fun card all around.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5




Colossal Might


Constructed: This is a really good card that will not catch on until the fall rotation. It pumps up both attack and defense, so your creature has a chance of staying alive.


Casual & Multiplayer: A new toy for the old Isochron Scepter.


Limited: In Alara Reborn only it is okay, just remember you have to have enough creatures to abuse this with. I would still pick creature removal over this card.


Overall a very good common pump spell.


Constructed: 3

Casual: 4

Multiplayer: 4

Limited: 3




Paul Magic The Gathering COTD: Colossal Might

Welcome back today we have G/R pump card that could possibly see some play. Colossal Might is a giant growth variant that grants +4/+2 as well as trample allowing virtual weenies to pose a legitimate threat against players. A simple card in constructed the pump and trample may be played in G/R warrior style decks that can make use of Bloodbraid Elf’s cascading into it to attack with a 7/4 haste trample creature. In casual and multiplayer pump is often played and this provides a nice result for a minimal mana investment and can allow your smaller legion of creatures to take out bigger threats. In limited the ability to pull a combat trick out of your sleeve can help turn the tide of battle, by no means an amazing card Colossal Might provides another card in two colors specializing in pumping effects that could see a small amount of play in the future but as of now may not be up to snub.

Constructed: 2.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

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